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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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purpose.
Hopefully I catched all uses of the old name in our ports...
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DefaultEventManager.
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* Work in progress.
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The GP2X is now folded into the GPH backend (as the GP2X device).
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* Plugins are acting up on the old GP2X so disable for now until I get a chance to work on them some more.
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