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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-10-16
Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ...
Nicolas Bacca
2005-09-20
Normalize use of DISABLE_SCALERS. Now it really disables all scalers
Eugene Sandulenko
2005-08-15
Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big"
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-11
Move scaler key handling to a separate method (this helps to fix a GCC 4.0 wa...
Max Horn
2005-07-09
Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler".
Eugene Sandulenko
2005-07-05
Last modifications for Actions to WinCE.
Lars Persson
2005-07-05
* Start of generic key configuration support for ScummVM
Lars Persson
2005-06-21
This is the SDL changes needed by the Symbian build to work properly.
Lars Persson
2005-06-07
Be less prone to crash on really, really stupid output sample rates.
Torbjörn Andersson
2005-05-29
Added braces for clarity.
Torbjörn Andersson
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-08
Added two new methods to OSystem: grabPalette and grabRawScreen
Max Horn
2005-05-06
Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...
Max Horn
2005-05-01
Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'
Torbjörn Andersson
2005-04-27
Call blitCursor() when changing scaler to give it the opportunity to switch
Torbjörn Andersson
2005-04-20
Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)
Max Horn
2005-04-20
Cleanup / comments
Max Horn
2005-04-19
Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...
Max Horn
2005-04-19
More whitespace.
Torbjörn Andersson
2005-04-19
Whitespace
Torbjörn Andersson
2005-04-18
Braces for clarity, even though it *is* well-defined which 'if' the 'else'
Torbjörn Andersson
2005-04-11
Enable 2x overlay in MM NES
Eugene Sandulenko
2005-04-09
Moved the GFX_ constants to sdl-common.h, where they belong.
Max Horn
2005-03-31
Fix bug #1173422 "Slight mouse cursor regression"
Eugene Sandulenko
2005-03-20
Fix bug #1166279 "BS1 & BS2: Launching game problems".
Eugene Sandulenko
2005-03-17
If a game is scaled with the 2x or 3x scaler, use the same scaler on the
Torbjörn Andersson
2005-03-14
Fix method names to comply to our coding standards
Max Horn
2005-03-12
Add some paranoia checks
Max Horn
2005-03-10
Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"
Eugene Sandulenko
2005-03-10
Initialize some overlay-related variables, just to be safe.
Torbjörn Andersson
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-02-22
Implementation of GFX transactions. May cause some regressions in case I
Eugene Sandulenko
2005-02-20
Implement OSystem method disableCursorPalette(bool disable) as mentioned
Eugene Sandulenko
2005-02-19
compatibility for emsvc
Paweł Kołodziejski
2005-02-19
Make cursor code more bulletproof
Eugene Sandulenko
2005-02-17
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
Eugene Sandulenko
2005-01-06
Added a font manager (work in progress)
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
silly me, shouldn't test a variable which wasn't even set <sigh>
Max Horn
2004-12-30
Swallow ctrl-alt keyup events, too
Max Horn
2004-12-30
set key modifiers for keyup events, too; use SDL_GetModState to determine mod...
Max Horn
2004-12-18
Disable mouse emulation code
Max Horn
2004-12-11
CE backend needs to overload a few functions - list them with an appropriate ...
Nicolas Bacca
2004-12-06
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ...
Max Horn
2004-12-05
Clean up OSystem::Event
Max Horn
2004-12-04
getFeatureState should only be allowed when we are *not* in a GFX transaction...
Max Horn
2004-12-03
don't assert if no mouse buffer hasn't been setup
Gregory Montoir
2004-12-03
Paranoia
Max Horn
2004-12-01
renamed a few things to match our coding guidelines
Gregory Montoir
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