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AgeCommit message (Expand)Author
2006-04-04Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h insteadMax Horn
2006-04-02Backends now are also responsile for deiniting properly. In particular, moved...Max Horn
2006-04-02With this change, backends are now responsible for instantiating their OSyste...Max Horn
2006-04-02Fix console output been redirected under win32 build, due to main changes. Re...Travis Howell
2006-04-02Fixing the X11 & NULL backends by adding main()Max Horn
2006-04-02Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ...Max Horn
2006-04-02Moved the Win/Symbian specific stdout/stderr redirect code from base/main.cpp...Max Horn
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
2006-03-19Removed implicit screen updates (see also the discussion on scummvm-devel)Max Horn
2006-03-14Use SDL_GetError in an attempt to display slightly more information about the...Max Horn
2006-03-04WIP of maemo portEugene Sandulenko
2006-02-26The warpMouse() function needs to compensate for aspect-ratio correction, orTorbjörn Andersson
2006-02-26Fix bug #1349059: "SCUMM, GUI: Cursor jumps to incorrect position when pausing"Eugene Sandulenko
2006-02-20Moved common/scaler* to graphics/Max Horn
2006-02-20Fixed warning when compiling with DISABLE_SCALERSTorbjörn Andersson
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null a...Max Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-02-07Removed .cvsignore filesMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-11-08Added asserts to OSystem_SDL::copyRectToScreen, which should detect any attem...Max Horn
2005-11-07Moved aspect ratio disabling (if screen height != 200) from initSize() toTorbjörn Andersson
2005-10-18Add possibility to disable SDL parachute on run-time. OptionEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-16Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ...Nicolas Bacca
2005-09-20Normalize use of DISABLE_SCALERS. Now it really disables all scalersEugene Sandulenko
2005-08-15Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big"Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-11Move scaler key handling to a separate method (this helps to fix a GCC 4.0 wa...Max Horn
2005-07-09Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler".Eugene Sandulenko
2005-07-05Last modifications for Actions to WinCE.Lars Persson
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
2005-06-21This is the SDL changes needed by the Symbian build to work properly.Lars Persson
2005-06-07Be less prone to crash on really, really stupid output sample rates.Torbjörn Andersson
2005-05-29Added braces for clarity.Torbjörn Andersson
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-08Added two new methods to OSystem: grabPalette and grabRawScreenMax Horn
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...Max Horn
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
2005-04-27Call blitCursor() when changing scaler to give it the opportunity to switchTorbjörn Andersson
2005-04-20Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)Max Horn
2005-04-20Cleanup / commentsMax Horn
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...Max Horn
2005-04-19More whitespace.Torbjörn Andersson
2005-04-19WhitespaceTorbjörn Andersson
2005-04-18Braces for clarity, even though it *is* well-defined which 'if' the 'else'Torbjörn Andersson
2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
2005-03-20Fix bug #1166279 "BS1 & BS2: Launching game problems".Eugene Sandulenko
2005-03-17If a game is scaled with the 2x or 3x scaler, use the same scaler on theTorbjörn Andersson