Age | Commit message (Collapse) | Author |
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(slightly less clean, but then it's still a hack, and this way we only need to pass around the gameid)
svn-id: r21625
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(which can take on arbitrary values)
svn-id: r21567
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moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different)
svn-id: r21559
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OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
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various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.
svn-id: r21542
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svn-id: r21472
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svn-id: r20535
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svn-id: r20424
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svn-id: r20355
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svn-id: r20309
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svn-id: r20308
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svn-id: r20307
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svn-id: r20306
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svn-id: r20305
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svn-id: r20088
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svn-id: r19144
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svn-id: r19142
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svn-id: r19122
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available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height
svn-id: r19121
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available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release)
svn-id: r19120
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svn-id: r19119
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svn-id: r19118
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options when debugging on a Pocket PC platform
svn-id: r19117
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svn-id: r19116
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svn-id: r18604
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svn-id: r18500
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screen devices (such as Symbian)
svn-id: r18499
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18449
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svn-id: r18444
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
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svn-id: r17528
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more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
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svn-id: r17250
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svn-id: r17243
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svn-id: r17242
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svn-id: r17238
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svn-id: r17167
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Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func
svn-id: r17152
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get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
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svn-id: r16683
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svn-id: r16678
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svn-id: r16651
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svn-id: r16505
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svn-id: r16429
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svn-id: r16428
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svn-id: r16398
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svn-id: r16266
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svn-id: r16248
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svn-id: r16222
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