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AgeCommit message (Expand)Author
2006-05-28fix PSPFilesystemNode::parent() + some minor cleanupJoost Peters
2006-05-28make getNodeForPath() use the proper PSPFilesystemNode ctor (and remove the o...Joost Peters
2006-05-27The dirty rect produced by drawMouse() is updated without going through anyTorbjörn Andersson
2006-05-27fix warpmouse in overlay-mode; fixes cursor jumps when opening menuWillem Jan Palenstijn
2006-05-26move psp_fs.cpp from backends/psp/ to backends/fs/psp/Joost Peters
2006-05-26Update to adapt for AbstractFilesystemNode changes made recently.Joost Peters
2006-05-25unused variableWillem Jan Palenstijn
2006-05-25fix hotspot handling when overlay visibleWillem Jan Palenstijn
2006-05-24The AGI engine's save/load dialog dirties the entire screen thirteen timesTorbjörn Andersson
2006-05-23fix VC & SDL 1.2.10 compilation errorAndrew Kurushin
2006-05-23Update GP32 port. It still doesn't work very well...Won Star
2006-05-21Don't crash if drawMouse() is called before _mouseSurface is created.Torbjörn Andersson
2006-05-20fixed compilation when DISABLE_SCALERSPaweł Kołodziejski
2006-05-20fix compilation, that variable no longer existsPaweł Kołodziejski
2006-05-20Removed stray printf() from earlier commit.Torbjörn Andersson
2006-05-20Re-render the cursor when enabling/disabling cursor palette. Also, I don'tTorbjörn Andersson
2006-05-20Our GUI uses the "cursor palette" feature, but the SDL backend did not use theTorbjörn Andersson
2006-05-20Fixed cursor drawing in the classic theme.Torbjörn Andersson
2006-05-19Slighty modified patch #1491859: "Possible fix for recent cursor regressions"Eugene Sandulenko
2006-05-18--force-1x-overlay is no more. Remove leftovers.Eugene Sandulenko
2006-05-18- Revert additional setUpCursor() call as it broke in-game cursor paletteEugene Sandulenko
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
2006-05-13Add code for get current directoryTravis Howell
2006-05-13Get current directory via a path of '.'Travis Howell
2006-05-12Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also chan...Max Horn
2006-05-12Updated some commentsMax Horn
2006-05-12Fixed memory leak in PSPFilesystemNodeMax Horn
2006-05-12Make some tweaks to the GP32 and PSP FS code (trying to at least partially br...Max Horn
2006-05-12Updated WinCE backend to the new form of FilesystemNode::listDirMax Horn
2006-05-09Attempted fix for bug #1484881Max Horn
2006-05-09- Updated MSVC8 project filesEugene Sandulenko
2006-05-08Fixed bug #1483450. Apparently, S_ISDIR() is undefined if stat() fails. TheTorbjörn Andersson
2006-05-07ParanoiaMax Horn
2006-05-06Added a default implementation of the OSystem CD API (which simply does nothing)Max Horn
2006-05-05Removed Base::setTarget, and some minor cleanup & tweaksMax Horn
2006-05-04Moved GameDetector::setTarget & findGame to the new namespace Base; moved the...Max Horn
2006-05-04Turned the last remaining few GameDetector methods into static methodsMax Horn
2006-05-04Put "path" config in game specific domain. Fixes bug #1475049.Marcus Comstedt
2006-05-04Updates for S60V3 and UIQ3Lars Persson
2006-05-03Revert the last change, since AbstractFilesystemNode::child() handles files a...Travis Howell
2006-05-03Removed FilesystemNode::isValid (leaving it up to the porters to decide wheth...Max Horn
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or f...Max Horn
2006-05-03Project file updatedLars Persson
2006-05-03Updated build script for Symbian OS9 devicesLars Persson
2006-05-03Make sure AbstractFilesystemNode::child() only returns a directory in WindowsTravis Howell
2006-05-03Some doxygen comment cleanup for (Abstract)FilesystemNodeMax Horn
2006-05-03Disabled evil getcwd hack in POSIXFilesystemNodeMax Horn
2006-05-03Got rid of AbstractFilesystemNode::wrap (begone, evil hack)Max Horn
2006-05-03Moved static methods getRoot / getNodeForPath from class FilesystemNode to cl...Max Horn
2006-05-03Started to separate AbstractFilesystemNode from FilesystemNodeMax Horn