Age | Commit message (Collapse) | Author |
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1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one.
2) Update normal ARM blitter to use Carlo's clever algorithm.
3) Update C version with Max Horns patch (slightly tweaked - counting down
on loops is better, M'kay).
svn-id: r34006
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* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
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svn-id: r33999
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svn-id: r33991
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svn-id: r33990
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svn-id: r33989
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KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
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to reflect changes.
svn-id: r33987
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EventManager::init() which is called after screen has been initialised)
- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986
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svn-id: r33978
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svn-id: r33969
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svn-id: r33953
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svn-id: r33934
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svn-id: r33932
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33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33924
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svn-id: r33916
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svn-id: r33913
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* Tweaking of key delivery queue
svn-id: r33907
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svn-id: r33902
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svn-id: r33888
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* added support for submit, cancel, backspace, and cursor movement commands
* minor API modifications
svn-id: r33887
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meaning Keymap::addAction is automatically called
svn-id: r33885
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svn-id: r33884
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svn-id: r33874
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svn-id: r33869
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svn-id: r33854
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
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svn-id: r33850
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svn-id: r33847
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svn-id: r33844
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instance can be reopened
svn-id: r33843
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svn-id: r33839
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svn-id: r33829
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* Further improvement of automatic mapping
* Remap dialog - added timeout feature
svn-id: r33827
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
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svn-id: r33791
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svn-id: r33788
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* proper fullscreen video mode
* multiple graphic modes with different overscan values
* "fullscreen mode" stretches the picture on 16:9 displays
* fixed broken sword 1/2 gfx garbage
* support for setShakePos()
svn-id: r33787
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svn-id: r33776
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svn-id: r33775
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33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33769
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svn-id: r33754
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Introduced a Makefile variable to build a gamecube version.
svn-id: r33723
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33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
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svn-id: r33719
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and improve the workaround
svn-id: r33714
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
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svn-id: r33682
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
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* Reverted Rect to not derive from Shape
* ImageMap now just uses Polygon's
svn-id: r33680
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