Age | Commit message (Collapse) | Author |
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svn-id: r51752
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svn-id: r51721
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OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures.
svn-id: r51675
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svn-id: r51674
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svn-id: r51605
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svn-id: r51604
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svn-id: r51603
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svn-id: r51599
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svn-id: r51592
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svn-id: r51588
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svn-id: r51587
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fullscreen toggling default mode selection.
Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale.
When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio.
svn-id: r51563
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svn-id: r51560
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GLES). General cleanup and commenting.
svn-id: r51559
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svn-id: r51552
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svn-id: r51551
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svn-id: r51549
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svn-id: r51495
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OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager.
svn-id: r51493
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
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I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems.
svn-id: r51491
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This should fix subfolders sources not recompiling after a header change.
svn-id: r51489
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If a game CD has a scummvm.ini file with at least one game domain in
it, the normal autodetection is now bypassed and a menu of only the
games in the .ini file is presented instead. The descriptions of the
games are taken from the .ini file, but icons are still scanned for
in the old fashion.
Note that previously ScummVM would read global options from the
scummvm.ini file on the boot disc (if present), but now global options
are instead taken from the scummvm.ini on the game disc (in case of
a disc swap).
svn-id: r51480
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Implement platform-specific variants of createConfigReadStream()
and createConfigWriteStream(), instead of inheriting the BaseBackend
definitions. Nonstandard behavious is as follows:
* createConfigWriteStream() always returns 0 (read-only filesystem)
* createConfigReadStream() returns an empty MemoryReadStream instead
of NULL if scummvm.ini does not exist. This is to make sure that
loadDefaultConfigFile() always clears out any old config data, as
I'll want to restart config parsing from scratch after a disc
swap.
svn-id: r51478
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svn-id: r51474
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svn-id: r51473
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This should help avoid situations where MODULE_DIRS is not set to a
complete list of build dirs (which causes troubles with the automatic
header dependency detection logic).
On the long run, we should replace the relevant code by a macro or also
use rules.mk for this (with yet another if/else case add to it).
svn-id: r51467
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svn-id: r51466
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svn-id: r51465
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Often, a client has more than one available port. Pick the first one
that isn't already in use. For instance, on my computer client 17 is
the "Emu10k1 WaveTable", and it has four available ports. If, say,
aplaymidi is already playing on port 17:0, ScummVM will use port 17:1
instead. Otherwise the two programs will mess up each others
instruments and controller settings.
Of course, in reality I doubt that anyone will run two different MIDI
playing applications at once.
svn-id: r51380
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This keeps ScummVM's own port from being included in the list of
available MIDI devices.
svn-id: r51378
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Thanks to eriktorbjorn for some quick testing.
svn-id: r51366
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the main ScummVM codebase thanks to fingolfin :)
svn-id: r51362
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from float to int
svn-id: r51352
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switching. Fix cursor scaling bug.
Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it.
The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension.
svn-id: r51346
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svn-id: r51344
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svn-id: r51339
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svn-id: r51338
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svn-id: r51300
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svn-id: r51299
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svn-id: r51295
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svn-id: r51292
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svn-id: r51291
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svn-id: r51290
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Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
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Bug #3025258: "Cursor Leaves Trail in GUI when Screen is Shaking". Based
on patch provided by eriktorbjorn but extended with another edge case.
svn-id: r51212
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svn-id: r51203
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svn-id: r51193
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svn-id: r51146
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An #include was missing, causing the driver to never be built. Also fixed what
looked like a cut-and-paste error in generating the features string.
svn-id: r51056
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