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2010-08-05OPENGL: Improve aspect ratio correction mode selection.Alejandro Marzini
svn-id: r51752
2010-08-04OPENGL: Fix compiling for GLES.Alejandro Marzini
svn-id: r51721
2010-08-03OPENGL: Refresh OpenGL textures on all loadGFX() calls.Alejandro Marzini
OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675
2010-08-03OPENGL: Prioritize desktop resolution as default fullscreen mode.Alejandro Marzini
svn-id: r51674
2010-08-02OPENGL: Add missing header.Alejandro Marzini
svn-id: r51605
2010-08-02OPENGL: Save last fullscreen mode size to config file.Alejandro Marzini
svn-id: r51604
2010-08-02OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.Alejandro Marzini
svn-id: r51603
2010-08-01OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.Alejandro Marzini
svn-id: r51599
2010-08-01Fix warnings.Alejandro Marzini
svn-id: r51592
2010-08-01SYMBIAN 2nd installment of getting symbian to build with gsoc2010 SDL Lars Persson
svn-id: r51588
2010-08-01SYMBIAN platform. Correct building of SDL refacturing for Symbian.Lars Persson
svn-id: r51587
2010-08-01OPENGL: Remove use of floats for aspect ratio correction. Improved ↵Alejandro Marzini
fullscreen toggling default mode selection. Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale. When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio. svn-id: r51563
2010-07-31OPENGL: Switch to native resolution fullscreen as default.Alejandro Marzini
svn-id: r51560
2010-07-31OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵Alejandro Marzini
GLES). General cleanup and commenting. svn-id: r51559
2010-07-31OPENGL: For GLES, add glOrthox and do not use GL_BGR.Alejandro Marzini
svn-id: r51552
2010-07-31Add OpenGL dependencies to MinGW configure.Alejandro Marzini
svn-id: r51551
2010-07-31OPENGL: Fix texture updating.Alejandro Marzini
svn-id: r51549
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
svn-id: r51495
2010-07-30SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.Alejandro Marzini
OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager. svn-id: r51493
2010-07-30OSYSTEM: Add resetGraphicsScale() method.Alejandro Marzini
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
2010-07-30OPENGL: Fix crash on Broken Sword 2 when refreshing screen.Alejandro Marzini
I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems. svn-id: r51491
2010-07-30SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS.Alejandro Marzini
This should fix subfolders sources not recompiling after a header change. svn-id: r51489
2010-07-29DC: Let scummvm.ini override autodetect of gamesMarcus Comstedt
If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480
2010-07-29DC: Specialize createConfig{Read,Write}Stream Marcus Comstedt
Implement platform-specific variants of createConfigReadStream() and createConfigWriteStream(), instead of inheriting the BaseBackend definitions. Nonstandard behavious is as follows: * createConfigWriteStream() always returns 0 (read-only filesystem) * createConfigReadStream() returns an empty MemoryReadStream instead of NULL if scummvm.ini does not exist. This is to make sure that loadDefaultConfigFile() always clears out any old config data, as I'll want to restart config parsing from scratch after a disc swap. svn-id: r51478
2010-07-29DS: Add WRAP_MALLOC support to ds.mk, update commentsMax Horn
svn-id: r51474
2010-07-29DS: Get rid of DS_NON_SCUMM_BUILD and DS_SCUMM_BUILDMax Horn
svn-id: r51473
2010-07-29BUILD: Unify how MODULE_DIRS is computed for backendsMax Horn
This should help avoid situations where MODULE_DIRS is not set to a complete list of build dirs (which causes troubles with the automatic header dependency detection logic). On the long run, we should replace the relevant code by a macro or also use rules.mk for this (with yet another if/else case add to it). svn-id: r51467
2010-07-29BUILD: Fix MODULE_DIRS for WinCE portMax Horn
svn-id: r51466
2010-07-29BUILD: Compile & link certain files only for specific BACKEND valuesMax Horn
svn-id: r51465
2010-07-27ALSA: Be more intelligent when picking MIDI portTorbjörn Andersson
Often, a client has more than one available port. Pick the first one that isn't already in use. For instance, on my computer client 17 is the "Emu10k1 WaveTable", and it has four available ports. If, say, aplaymidi is already playing on port 17:0, ScummVM will use port 17:1 instead. Otherwise the two programs will mess up each others instruments and controller settings. Of course, in reality I doubt that anyone will run two different MIDI playing applications at once. svn-id: r51380
2010-07-27ALSA: Tweak capability and type flags for the MIDI portTorbjörn Andersson
This keeps ScummVM's own port from being included in the list of available MIDI devices. svn-id: r51378
2010-07-27ALSA: Simplify device querying code.Johannes Schickel
Thanks to eriktorbjorn for some quick testing. svn-id: r51366
2010-07-27Remove Android themeengine patch - an improved version is now part ofAngus Lees
the main ScummVM codebase thanks to fingolfin :) svn-id: r51362
2010-07-27Fix warnings about cast removing constness, and about implict conversion ↵Max Horn
from float to int svn-id: r51352
2010-07-27OPENGL: Implement aspect ratio support and toggling. Improve fullscreen ↵Alejandro Marzini
switching. Fix cursor scaling bug. Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it. The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension. svn-id: r51346
2010-07-27OPENGL: Add shake effect.Alejandro Marzini
svn-id: r51344
2010-07-27OPENGL: Fix cursor scaling in overlay.Alejandro Marzini
svn-id: r51339
2010-07-27OPENGL: Commenting.Alejandro Marzini
svn-id: r51338
2010-07-26Formatted spaces.Alejandro Marzini
svn-id: r51300
2010-07-26OPENGL: Implement saveScreenshot().Alejandro Marzini
svn-id: r51299
2010-07-26OPENGL: Add OSD message.Alejandro Marzini
svn-id: r51295
2010-07-26OPENGL: Do not allow changing to a not supported scale while on fullscreen.Alejandro Marzini
svn-id: r51292
2010-07-26OPENGL: Add cursor scaling.Alejandro Marzini
svn-id: r51291
2010-07-26OPENGL: Fixed alpha problem with overlay RGBA5551 format.Alejandro Marzini
svn-id: r51290
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234
2010-07-23SDL: Fix bug #3025258Eugene Sandulenko
Bug #3025258: "Cursor Leaves Trail in GUI when Screen is Shaking". Based on patch provided by eriktorbjorn but extended with another edge case. svn-id: r51212
2010-07-23GP2XWIZ: Fix warningWillem Jan Palenstijn
svn-id: r51203
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
svn-id: r51193
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
svn-id: r51146
2010-07-20General: Fixed building the SEQ MIDI driverTorbjörn Andersson
An #include was missing, causing the driver to never be built. Also fixed what looked like a cut-and-paste error in generating the features string. svn-id: r51056