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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engine.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-12-03
1. New build structure for Symbian builds to allow easier build and project u...
Lars Persson
2005-11-27
Patch #1341626: "New GP32 port"
Eugene Sandulenko
2005-11-23
Made the autosave period a configuration option and updated the engines using...
Gregory Montoir
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-09-03
Change PalmOS ident
Chris Apers
2005-08-28
mingw can handle heap checking now.
Travis Howell
2005-08-10
Don't explicity check for tremor and vorbis everywhere and
Jonathan Gray
2005-08-10
Rest of the changes required for tremor to actually work.
Jonathan Gray
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-05
Last modifications for Actions to WinCE.
Lars Persson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-21
replaced #if defined(_MSC_VER)
Lars Persson
2005-06-21
Patches needed to build for SYMBIAN32 WINS/GCC added.
Lars Persson
2005-06-14
Applied patch #1208299. A warning message about the "playing from CD under
Torbjörn Andersson
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-04-10
oops
Max Horn
2005-04-09
Moved the GFX_ constants to sdl-common.h, where they belong.
Max Horn
2005-04-09
Remove usage of vsprintf in favour of vsnprintf and make
Jonathan Gray
2005-01-26
Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
Eugene Sandulenko
2005-01-10
Reduce dependencies on common/savefile.h from 88 to 14
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-12-27
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...
Max Horn
2004-12-25
- fix win32 with USE_WINDBG compile error
Andrew Kurushin
2004-12-25
Get rid of g_debugLevel (this fixes bug #1091142)
Max Horn
2004-12-12
Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)
Max Horn
2004-11-27
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-11-09
Cleanup
Chris Apers
2004-10-13
Clear g_engine when an Engine is deleted. This avoids a crash in error()
Torbjörn Andersson
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-08-02
Workaround for bug #999122; this will fix config files which were broken by t...
Max Horn
2004-07-18
Move g_timer destruction to proper place
Max Horn
2004-06-28
Enhanced default directory support in the File class; now one can specify arb...
Max Horn
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-05-30
Remove old savePath handling on WinCE
Nicolas Bacca
2004-03-04
Avoid flooding CE files since stdin and stderr exist now
Nicolas Bacca
2004-01-29
Add the super-ultra-mega-secret --savepath option (and it's not just secret b...
Max Horn
2004-01-10
Start of debug channel support. TODO: Move this to the common Debugger system?
James Brown
2004-01-06
updated copyright notice
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2003-11-29
cleanup / added Engine::getGameDataPath()
Max Horn
2003-11-10
cut down on unnecessary GameDetector references
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-10-12
Fix WinCE build
Nicolas Bacca
2003-10-10
some cleanup
Max Horn
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