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path: root/base/engine.cpp
AgeCommit message (Expand)Author
2005-09-03Change PalmOS identChris Apers
2005-08-28mingw can handle heap checking now.Travis Howell
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-05Last modifications for Actions to WinCE.Lars Persson
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-21replaced #if defined(_MSC_VER)Lars Persson
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-04-10oopsMax Horn
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-12-12Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)Max Horn
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-09CleanupChris Apers
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-08-02Workaround for bug #999122; this will fix config files which were broken by t...Max Horn
2004-07-18Move g_timer destruction to proper placeMax Horn
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-05-30Remove old savePath handling on WinCENicolas Bacca
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret b...Max Horn
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
2004-01-06updated copyright noticeMax Horn
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2003-11-29cleanup / added Engine::getGameDataPath()Max Horn
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-10-12Fix WinCE buildNicolas Bacca
2003-10-10some cleanupMax Horn
2003-10-10rearranged code a bitMax Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-09-28removed duplicate g_timer object (one was global, one was static to timer.cpp...Max Horn
2003-09-27Timer services are now available through g_timer, soJamieson Christian
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn