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path: root/base/gameDetector.cpp
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2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵Max Horn
'speech_volume' in bs1 svn-id: r13435
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
svn-id: r12780
2004-02-07Add -c/--config option to specific alternate configuration file. Sorry Max, ↵James Brown
but it's damn useful for coverdiscs :) svn-id: r12758
2004-02-05Prepare Zodiac MIDI supportChris Apers
svn-id: r12734
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵Max Horn
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2003-12-27spellingMax Horn
svn-id: r11960
2003-12-21Leave set to false for now, due to Simon2.Travis Howell
svn-id: r11819
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-15Correct nameChris Apers
svn-id: r11655
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-11add config file parameter to specify the desired port when using the ALSA ↵Jonathan Gray
music driver svn-id: r11583
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11Drop OpenGL backend, since it has no maintainer and is too buggy.Travis Howell
svn-id: r11569
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-11-10fix for bug #833537 (Config manager saves "save_slot")Max Horn
svn-id: r11254
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01made SDL backend use config managerMax Horn
svn-id: r11028
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26stay within 80 char limitJonathan Gray
svn-id: r10983
2003-10-26updated README and usage/help textMax Horn
svn-id: r10976
2003-10-25fix bug #830104: BASS won't start unless music driver chosenRobert Göffringmann
svn-id: r10964
2003-10-20usage string has to be updated (as I explained in various commit messages ↵Max Horn
and in #scummv, but it seems not everybody saw that :-) svn-id: r10918
2003-10-18fix handling of unknown targets (previously, you could invoke scummvm with a ↵Max Horn
randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should) svn-id: r10884
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17new command line parser (README still has to be updated)Max Horn
svn-id: r10880
2003-10-17removed obsolete FIXME/TODOMax Horn
svn-id: r10875
2003-10-17cleanupMax Horn
svn-id: r10874
2003-10-17added a listTargets() function (not yet used, soon) and some cleanupMax Horn
svn-id: r10865
2003-10-17oops, forgot to remove the old Platform enumMax Horn
svn-id: r10863
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-17factored out the game detection code into the Plugin class; this is the ↵Max Horn
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858
2003-10-16cleanupMax Horn
svn-id: r10839
2003-10-15really removed kDefault*Volume this time :-)Max Horn
svn-id: r10817
2003-10-15removed the kDefault*Volume constantsMax Horn
svn-id: r10816
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-14zero is a valid debug level, also change incorrect string; 0 is game only, ↵Jonathan Gray
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786
2003-10-13set _debugMode to true if a non-zero debug level has been specified in the ↵Max Horn
config svn-id: r10782