Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-04-06 | Changed "voice_volume" to "speech_volume" for consistency with the Broken | Torbjörn Andersson | |
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483 | |||
2004-04-05 | added voice group volume to scumm engine for imuse digital and implemeted ↵ | Paweł Kołodziejski | |
volume groups control svn-id: r13468 | |||
2004-03-31 | be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵ | Max Horn | |
'speech_volume' in bs1 svn-id: r13435 | |||
2004-03-04 | Allow --demo-mode with maniac (Enchanced) | Travis Howell | |
svn-id: r13173 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-22 | avoid #include scaler.h | Max Horn | |
svn-id: r12997 | |||
2004-02-13 | Add Change --floppy-intro to --alt-intro patch (#896311) | Travis Howell | |
svn-id: r12844 | |||
2004-02-09 | Modified version of patch #892795 (Let scumvm -v show supported libs) | Max Horn | |
svn-id: r12780 | |||
2004-02-07 | Add -c/--config option to specific alternate configuration file. Sorry Max, ↵ | James Brown | |
but it's damn useful for coverdiscs :) svn-id: r12758 | |||
2004-02-05 | Prepare Zodiac MIDI support | Chris Apers | |
svn-id: r12734 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-29 | Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵ | Max Horn | |
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669 | |||
2004-01-16 | Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵ | James Brown | |
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2003-12-27 | spelling | Max Horn | |
svn-id: r11960 | |||
2003-12-21 | Leave set to false for now, due to Simon2. | Travis Howell | |
svn-id: r11819 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-15 | Correct name | Chris Apers | |
svn-id: r11655 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-11 | add config file parameter to specify the desired port when using the ALSA ↵ | Jonathan Gray | |
music driver svn-id: r11583 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-12-11 | Drop OpenGL backend, since it has no maintainer and is too buggy. | Travis Howell | |
svn-id: r11569 | |||
2003-12-02 | Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵ | Travis Howell | |
issue. svn-id: r11458 | |||
2003-11-10 | fix for bug #833537 (Config manager saves "save_slot") | Max Horn | |
svn-id: r11254 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11218 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | made SDL backend use config manager | Max Horn | |
svn-id: r11028 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-26 | stay within 80 char limit | Jonathan Gray | |
svn-id: r10983 | |||
2003-10-26 | updated README and usage/help text | Max Horn | |
svn-id: r10976 | |||
2003-10-25 | fix bug #830104: BASS won't start unless music driver chosen | Robert Göffringmann | |
svn-id: r10964 | |||
2003-10-20 | usage string has to be updated (as I explained in various commit messages ↵ | Max Horn | |
and in #scummv, but it seems not everybody saw that :-) svn-id: r10918 | |||
2003-10-18 | fix handling of unknown targets (previously, you could invoke scummvm with a ↵ | Max Horn | |
randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should) svn-id: r10884 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | new command line parser (README still has to be updated) | Max Horn | |
svn-id: r10880 | |||
2003-10-17 | removed obsolete FIXME/TODO | Max Horn | |
svn-id: r10875 | |||
2003-10-17 | cleanup | Max Horn | |
svn-id: r10874 | |||
2003-10-17 | added a listTargets() function (not yet used, soon) and some cleanup | Max Horn | |
svn-id: r10865 | |||
2003-10-17 | oops, forgot to remove the old Platform enum | Max Horn | |
svn-id: r10863 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-17 | factored out the game detection code into the Plugin class; this is the ↵ | Max Horn | |
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858 | |||
2003-10-16 | cleanup | Max Horn | |
svn-id: r10839 | |||
2003-10-15 | really removed kDefault*Volume this time :-) | Max Horn | |
svn-id: r10817 | |||
2003-10-15 | removed the kDefault*Volume constants | Max Horn | |
svn-id: r10816 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-14 | zero is a valid debug level, also change incorrect string; 0 is game only, ↵ | Jonathan Gray | |
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786 | |||
2003-10-13 | set _debugMode to true if a non-zero debug level has been specified in the ↵ | Max Horn | |
config svn-id: r10782 |