aboutsummaryrefslogtreecommitdiff
path: root/base/main.cpp
AgeCommit message (Expand)Author
2005-04-24Changed the semantics of debug level 0 from off back to something more simili...Max Horn
2005-04-23Simplified debuglevel handling:Max Horn
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...Max Horn
2005-03-31Playstation2 Port: initial importRobert Göffringmann
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-08Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)Max Horn
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now matc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-25Make ESC key work in the launcherMax Horn
2004-12-25Make loading the config file explicitMax Horn
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other things...Max Horn
2004-12-14Switched HEAD to 0.8.0-CVS (did I miss any spots?Max Horn
2004-12-14Evil workaround for bug #1083058Max Horn
2004-12-05Turn off 'launcher looping' for nowMax Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ...Max Horn
2004-11-20whitespacesMax Horn
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
2004-11-09Free more memory on PalmOSChris Apers
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
2004-10-10Reenable persistant launcher, in order to encourage some debugging ;)James Brown
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
2004-08-26Run the DC launcher from inside the regular main() function.Marcus Comstedt
2004-08-05Enhanced extrapath supportMax Horn
2004-07-18Move g_timer destruction to proper placeMax Horn
2004-06-20now it should be in cvsPaweł Kołodziejski
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-17Bump versionJames Brown
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-10Patch #893813 (Fix to compile when no USE_* flag is specified)Max Horn
2004-02-09Modified version of patch #892795 (Let scumvm -v show supported libs)Max Horn
2004-02-07Add -c/--config option to specific alternate configuration file. Sorry Max, b...James Brown
2004-01-26Support for new CE backend launcherNicolas Bacca
2004-01-17CE backend specific tweaksNicolas Bacca
2004-01-15Fiddling.James Brown
2004-01-06updated copyright noticeMax Horn
2003-12-21disable custom new/delete/free by default (only keep it around in case it com...Max Horn
2003-12-08Version bump, small NEWS tweakageJames Brown