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2010-11-18MAIN: added early call to getAudioCdManager to prevent late allocationYotam Barnoy
This reduces fragmentation. svn-id: r54310
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-11-15CONFIGMAN: added defragmentation methods for one-plugin-at-a-timeYotam Barnoy
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem. svn-id: r54243
2010-11-15PLUGINS: moved plugin-at-a-time unload to be after deleting the engine.Yotam Barnoy
Calling the Engine's destructor after unloading the plugin caused crashes. svn-id: r54242
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-05PLUGINS: improved one-at-a-time plugin codeYotam Barnoy
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left. Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either. svn-id: r54097
2010-11-03Merge from gsoc2010-pluginsYotam Barnoy
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051
2010-11-01BASE: Destroy TranslationManager when exiting; destroy GuiManager before ↵Max Horn
ConfigManager svn-id: r54024
2010-10-31Updated with latest from trunkYotam Barnoy
svn-id: r53976
2010-10-26BASE: Remove oudated comment, and redundant warningMax Horn
svn-id: r53867
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-09-25GUI: Partial fix to bug #3075649 Fonts not found with buit-in themeThierry Crozat
When the locale font are not found when loading the theme, it now fallbacks to default language (i.e. English) and default font. For this to work I had to move the TranslationManager initialization before the Theme is loaded. Therefore it is now initialized when the GuiManager is constructed. svn-id: r52896
2010-09-23COMMON : Initialize translation after system has been initialized (to be ↵Lars Persson
able to access system specific search paths for translations.dat) svn-id: r52865
2010-08-14Ensured getPlugins is not called multiple times on Static Plugin Provider ↵Tony Puccinelli
with 'ONE_PLUGIN_AT_A_TIME' defined svn-id: r52080
2010-08-13refactored NEW_PLUGIN_DESIGN_FIRST_REFINEMENT define into ONE_PLUGIN_AT_A_TIMETony Puccinelli
svn-id: r52058
2010-08-12Refined first refinement of new plugin design. Tested successfully ↵Tony Puccinelli
adding/removing/running games on Linux with only one engine plugin loaded at a time svn-id: r52026
2010-08-11manually merged base, graphics, common, sound, and gui as I am quite skilled ↵Tony Puccinelli
at somehow messing up svn merge :-) svn-id: r51963
2010-08-10merged trunk into branch, reverted Cruise Singleton changesTony Puccinelli
svn-id: r51961
2010-08-05added intermediary function 'findGameOnePlugAtATime' and switched load game ↵Tony Puccinelli
and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT svn-id: r51746
2010-07-30initial work on plugin design changes (already added games can be launched ↵Tony Puccinelli
with only one plugin loaded at a time if you compile with a 'NEW_PLUGIN_DESIGN_FIRST_REFINEMENT' flag) svn-id: r51502
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
svn-id: r51495
2010-07-26Janitorial: Fix punctuation in error/warningTorbjörn Andersson
svn-id: r51296
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-06-29Fix detection of invalid music drivers specified via command line.Johannes Schickel
Along with it documented that "0" is a special device handle for the invalid device. Now getDeviceHandle returns 0, when the identified device could not be found. Also getMusicType now returns MT_INVALID (newly introduced), when a non existing device was specified. svn-id: r50470
2010-06-28Prevent "music-driver" to be set to "" on startup.Johannes Schickel
This is a regression from r50158: "LAUNCHER: hopefully fixed music driver selection via command line". The problem here was that the code used operator[] of HashMap to check whether "music-driver" was specified on command line, but that on the other hand inserted a (key, value) pair with a default constructed Common::String as value. svn-id: r50469
2010-06-26Remove support for translation of console messages.Johannes Schickel
In recent discussions on -devel it turned out, that this feature is rather superfluous and instead we should rather implement a proper error reporting in our GUI. I also removed the dependency on iconv along with this. svn-id: r50335
2010-06-22LAUNCHER: hopefully fixed music driver selection via command lineFlorian Kagerer
svn-id: r50158
2010-06-15Fix some warnings about 'format not a string literal'.Max Horn
svn-id: r49847
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-06-09- Revised abstract AudioCDManager.Alejandro Marzini
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
2010-05-21Implement FR #2988017: exit status with --list-saves always 0Eugene Sandulenko
svn-id: r49132
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-11Rest of patch #2982224: GSoC: Added unit test and unified error message displayMax Horn
svn-id: r48627
2010-03-20Move StringTokenizer to its own files (tokenizer.h/tokenizer.cpp).Johannes Schickel
svn-id: r48310
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-08-18Typos.Johannes Schickel
svn-id: r43515
2009-08-18- Destory AudioCDManager singleton after user quits a game, this saves a few ↵Johannes Schickel
bytes memory - Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now svn-id: r43513
2009-07-30cleanupMax Horn
svn-id: r42952
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-12I am re-commiting the FORCE_RTL as a temporary solutionMax Lingua
in trunk, so that trunk/1.0rc is au pair feature-wise with 0.13.x. svn-id: r42403
2009-06-06Implement FR#2090830: "GUI: RTL should focus game list on the last game played"Eugene Sandulenko
svn-id: r41237
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-20Fix bug #1544799: "ALL: Engine creates launcher entry when failing to launch"Eugene Sandulenko
svn-id: r40745
2009-05-10Keymapper:Eugene Sandulenko
- Introduced new OSystem method getHardwareKeySet() with default implementation - Moved global keymap creation to base/main.cpp - Moved GUI keymap creation to gui/GuiManager.cpp - Added various safeguard checks to various keymapper methods Now it is really possible to add keymapper to all backends. svn-id: r40439
2009-03-21argv should not be modified; make it plenty const.Marcus Comstedt
svn-id: r39591
2009-03-20Remove line that was (probably) accidentally committed in r32745.Willem Jan Palenstijn
svn-id: r39569
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304