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path: root/base/plugins.h
AgeCommit message (Expand)Author
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-10-07Instantiate and hook up the plugin providers in the main() function of the co...Max Horn
2006-10-07Started to refactor the plugin code (moving backend specific stuff into backe...Max Horn
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-15Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h h...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform desc...Max Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-08Added alternate DetectedGame constructor, to make it possible to add games to...Max Horn
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-11-19Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't brea...Max Horn
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-08PalmOS stuffsChris Apers
2005-09-04Prepare PalmOS ARM version : no global initializers with ARM loader o_OChris Apers
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-05added code for loading dynamic plugins(DLLs) for windowsPaweł Kołodziejski
2005-04-05Initial checking of Gob engineEugene Sandulenko
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 (se...Max Horn
2005-01-01Changed the singleton code to allow for custom object factories; this allowed...Max Horn
2005-01-01Updated copyrightMax Horn
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ...Max Horn
2004-04-09Add Kyrandia baseJames Brown
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
2004-01-06updated copyright noticeMax Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-16Broken Sword 1: initial importRobert Göffringmann
2003-11-07spelling fixesJonathan Gray
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
2003-10-17moved game detection code out to the pluginsMax Horn
2003-10-17factored out the game detection code into the Plugin class; this is the first...Max Horn
2003-10-16cleanupMax Horn
2003-10-12some renaming for more consistent terminology (although we might want to reev...Max Horn
2003-10-11Patch around another MSVC6 quirkJamieson Christian
2003-10-10Hmm, that wasn't the problem after all. ApparentlyJamieson Christian
2003-10-10Public constructor/destructor, for the sake of Singleton<>.Jamieson Christian
2003-10-08turned PluginManager into a proper singletonMax Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn