Age | Commit message (Expand) | Author |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko |
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ... | Max Horn |
2006-10-07 | Instantiate and hook up the plugin providers in the main() function of the co... | Max Horn |
2006-10-07 | Started to refactor the plugin code (moving backend specific stuff into backe... | Max Horn |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-15 | Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h h... | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform desc... | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-08 | Added alternate DetectedGame constructor, to make it possible to add games to... | Max Horn |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2005-11-19 | Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't brea... | Max Horn |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-10-08 | PalmOS stuffs | Chris Apers |
2005-09-04 | Prepare PalmOS ARM version : no global initializers with ARM loader o_O | Chris Apers |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-05 | added code for loading dynamic plugins(DLLs) for windows | Paweł Kołodziejski |
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko |
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn |
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 (se... | Max Horn |
2005-01-01 | Changed the singleton code to allow for custom object factories; this allowed... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-08-29 | Provide unloading of unneeded plugins. | Marcus Comstedt |
2004-05-09 | removed awe based on Endy statement | Paweł Kołodziejski |
2004-05-05 | adding initial code for Another World engine | Paweł Kołodziejski |
2004-04-09 | Renamed template class 'List' to 'Array', since that is really what it is (a ... | Max Horn |
2004-04-09 | Add Kyrandia base | James Brown |
2004-03-14 | Initial SAGA checkin. Disabled by default, enable with --enable-saga | Eugene Sandulenko |
2004-01-06 | updated copyright notice | Max Horn |
2003-12-21 | Make it possible for game detection functions to detect language/platform (no... | Max Horn |
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann |
2003-11-07 | spelling fixes | Jonathan Gray |
2003-10-20 | fix compile when using dynamic plugin support | Oliver Kiehl |
2003-10-17 | moved game detection code out to the plugins | Max Horn |
2003-10-17 | factored out the game detection code into the Plugin class; this is the first... | Max Horn |
2003-10-16 | cleanup | Max Horn |
2003-10-12 | some renaming for more consistent terminology (although we might want to reev... | Max Horn |
2003-10-11 | Patch around another MSVC6 quirk | Jamieson Christian |
2003-10-10 | Hmm, that wasn't the problem after all. Apparently | Jamieson Christian |
2003-10-10 | Public constructor/destructor, for the sake of Singleton<>. | Jamieson Christian |
2003-10-08 | turned PluginManager into a proper singleton | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-18 | added initial support for building our 4 adventure engines as loadable module... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |