Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-11 | add config file parameter to specify the desired port when using the ALSA ↵ | Jonathan Gray | |
music driver svn-id: r11583 | |||
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable ↵ | Travis Howell | |
it by default. svn-id: r11571 | |||
2003-12-11 | Drop OpenGL backend, since it has no maintainer and is too buggy. | Travis Howell | |
svn-id: r11569 | |||
2003-12-08 | Version bump, small NEWS tweakage | James Brown | |
svn-id: r11530 | |||
2003-12-02 | Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵ | Travis Howell | |
issue. svn-id: r11458 | |||
2003-11-29 | cleanup / added Engine::getGameDataPath() | Max Horn | |
svn-id: r11420 | |||
2003-11-10 | added namespace GUI | Max Horn | |
svn-id: r11255 | |||
2003-11-10 | fix for bug #833537 (Config manager saves "save_slot") | Max Horn | |
svn-id: r11254 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11218 | |||
2003-11-07 | err, *strnlen(,,3)* used to check for empty strings? I think not :-) | Max Horn | |
svn-id: r11190 | |||
2003-11-07 | adjust for recent string c_str changes so title is always shown again. Fixes ↵ | Jonathan Gray | |
bug #837868 probably not the best way of doing it but it'll do svn-id: r11188 | |||
2003-11-07 | Removed some unnecessary whitespace | Torbjörn Andersson | |
svn-id: r11187 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-11-05 | bumped version to 0.5.5 (since so many changes to the launcher/options ↵ | Max Horn | |
dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes) svn-id: r11153 | |||
2003-11-03 | stdafx.h needs to be included first. | Marcus Comstedt | |
svn-id: r11117 | |||
2003-11-02 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11046 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | small fix: if one specifies fullscreen=true in the 'scummvm' config section ↵ | Max Horn | |
but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead svn-id: r11029 | |||
2003-11-01 | made SDL backend use config manager | Max Horn | |
svn-id: r11028 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-26 | stay within 80 char limit | Jonathan Gray | |
svn-id: r10983 | |||
2003-10-26 | fix compile | Oliver Kiehl | |
svn-id: r10979 | |||
2003-10-26 | updated README and usage/help text | Max Horn | |
svn-id: r10976 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10975 | |||
2003-10-25 | fix bug #830104: BASS won't start unless music driver chosen | Robert Göffringmann | |
svn-id: r10964 | |||
2003-10-20 | fix compile when using dynamic plugin support | Oliver Kiehl | |
svn-id: r10920 | |||
2003-10-20 | usage string has to be updated (as I explained in various commit messages ↵ | Max Horn | |
and in #scummv, but it seems not everybody saw that :-) svn-id: r10918 | |||
2003-10-18 | fix handling of unknown targets (previously, you could invoke scummvm with a ↵ | Max Horn | |
randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should) svn-id: r10884 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | new command line parser (README still has to be updated) | Max Horn | |
svn-id: r10880 | |||
2003-10-17 | removed obsolete FIXME/TODO | Max Horn | |
svn-id: r10875 | |||
2003-10-17 | cleanup | Max Horn | |
svn-id: r10874 | |||
2003-10-17 | added a listTargets() function (not yet used, soon) and some cleanup | Max Horn | |
svn-id: r10865 | |||
2003-10-17 | oops, forgot to remove the old Platform enum | Max Horn | |
svn-id: r10863 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-17 | factored out the game detection code into the Plugin class; this is the ↵ | Max Horn | |
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858 | |||
2003-10-16 | cleanup | Max Horn | |
svn-id: r10839 | |||
2003-10-15 | really removed kDefault*Volume this time :-) | Max Horn | |
svn-id: r10817 | |||
2003-10-15 | removed the kDefault*Volume constants | Max Horn | |
svn-id: r10816 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-14 | zero is a valid debug level, also change incorrect string; 0 is game only, ↵ | Jonathan Gray | |
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786 | |||
2003-10-13 | set _debugMode to true if a non-zero debug level has been specified in the ↵ | Max Horn | |
config svn-id: r10782 | |||
2003-10-12 | amiga= is deprecated, so don't auto-write it into the config file anymore | Jamieson Christian | |
svn-id: r10773 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | use gScummVMFullVersion for initial window caption; use ↵ | Max Horn | |
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | removing last traces of -w/-l | Max Horn | |
svn-id: r10765 |