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2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ↵James Brown
This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering. svn-id: r15799
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
svn-id: r15787
2004-11-09CleanupChris Apers
svn-id: r15742
2004-11-09Free more memory on PalmOSChris Apers
svn-id: r15741
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-14Documented the --savepath option.Torbjörn Andersson
svn-id: r15546
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535
2004-10-10Reenable persistant launcher, in order to encourage some debugging ;)James Brown
svn-id: r15510
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-12Enable Zodiac driverChris Apers
svn-id: r15022
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
svn-id: r14829
2004-08-26Run the DC launcher from inside the regular main() function.Marcus Comstedt
svn-id: r14787
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
svn-id: r14688
2004-08-14sync with READMEMax Horn
svn-id: r14610
2004-08-05Enhanced extrapath supportMax Horn
svn-id: r14470
2004-08-02Workaround for bug #999122; this will fix config files which were broken by ↵Max Horn
the 0.6.1 release svn-id: r14444
2004-08-01Correct default settings used by COMITravis Howell
Allow object_labels config option in COMI svn-id: r14408
2004-07-18Move g_timer destruction to proper placeMax Horn
svn-id: r14262
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
svn-id: r14225
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-23Proper fix for detecting --platform command line switchEugene Sandulenko
svn-id: r14023
2004-06-20now it should be in cvsPaweł Kołodziejski
svn-id: r13982
2004-05-30Remove old savePath handling on WinCENicolas Bacca
svn-id: r13900
2004-05-25Not yet supportedChris Apers
svn-id: r13891
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-05mention fmtowns platform option in helpJonathan Gray
svn-id: r13784
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ↵Max Horn
resizable array, not a linked list) svn-id: r13520
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-04-06Changed "voice_volume" to "speech_volume" for consistency with the BrokenTorbjörn Andersson
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵Max Horn
'speech_volume' in bs1 svn-id: r13435
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an ↵Max Horn
underscore before symbol names svn-id: r13367
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
svn-id: r13366
2004-03-17Bump versionJames Brown
svn-id: r13327
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
svn-id: r13319
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
but don't expect it to work. svn-id: r13280
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
svn-id: r13184
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
svn-id: r13168
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
the launcher. svn-id: r13043
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997