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2003-10-14zero is a valid debug level, also change incorrect string; 0 is game only, ↵Jonathan Gray
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786
2003-10-13set _debugMode to true if a non-zero debug level has been specified in the ↵Max Horn
config svn-id: r10782
2003-10-12amiga= is deprecated, so don't auto-write it into the config file anymoreJamieson Christian
svn-id: r10773
2003-10-12some more target<->game cleanupMax Horn
svn-id: r10769
2003-10-12use gScummVMFullVersion for initial window caption; use ↵Max Horn
ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' svn-id: r10768
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12removing last traces of -w/-lMax Horn
svn-id: r10765
2003-10-12Fix WinCE buildNicolas Bacca
svn-id: r10741
2003-10-11Patch around another MSVC6 quirkJamieson Christian
svn-id: r10735
2003-10-10Hmm, that wasn't the problem after all. ApparentlyJamieson Christian
MSVC6 doesn't like the "using" keyword and consequently got confused by the namespaces. svn-id: r10726
2003-10-10fix handling of last argument: if it's not a valid target, treat it like any ↵Max Horn
other arg (in particular, this is now legal: ./scummvm -f -g hq3x) svn-id: r10724
2003-10-10Public constructor/destructor, for the sake of Singleton<>.Jamieson Christian
Sorry, MSVC6 doesn't seem to properly deal with the line friend class Singleton<PluginManager>; svn-id: r10723
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-10added my thoughts on our command line options (please feel free to comment ↵Max Horn
and tell me what you thinkg about it!); fixed program exit code for -z svn-id: r10717
2003-10-10rearranged code a bitMax Horn
svn-id: r10715
2003-10-10constnessMax Horn
svn-id: r10714
2003-10-09make gcc 2.95 -Wshadow happy (yes fingolfin its a broken compiler :)Jonathan Gray
svn-id: r10701
2003-10-09give this more chance of working properlyJonathan Gray
svn-id: r10697
2003-10-09make khaleks correct fix a bit nicer; and add similar safety nets to the ↵Max Horn
other parser...() methods svn-id: r10696
2003-10-09Temporary (?) fix to stop ScummVM crashing for me. (I don't define anyTorbjörn Andersson
music driver in my [scummvm] section, which may be what's causing me problems.) svn-id: r10692
2003-10-08turned PluginManager into a proper singletonMax Horn
svn-id: r10688
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05Make use of new List iteratorMax Horn
svn-id: r10609
2003-10-05bump versionJonathan Gray
svn-id: r10606
2003-10-05create the timer object a bit earlierMax Horn
svn-id: r10603
2003-10-04add ability to use boot_param in a config file to specify boot param, this ↵Jonathan Gray
is useful for many things esp loom towns where difficulty select is via boot param svn-id: r10582
2003-10-02cleanup & restructuring; in particular move the midi driver list to its own ↵Max Horn
source file svn-id: r10550
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-10-01Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is ↵James Brown
deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages) svn-id: r10519
2003-10-01disable joystick input by default either command line or config file need to ↵Jonathan Gray
be used to enable it now, ability to choose joystick number to use also added svn-id: r10518
2003-09-28removed duplicate g_timer object (one was global, one was static to ↵Max Horn
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471
2003-09-28queen initial importJoost Peters
svn-id: r10462
2003-09-27Timer services are now available through g_timer, soJamieson Christian
you don't have to go through the Engine to get to them. svn-id: r10450
2003-09-27added hq2x scalerMax Horn
svn-id: r10439
2003-09-26Add optional define for no consoleTravis Howell
svn-id: r10410
2003-09-21added HQ3x filterMax Horn
svn-id: r10346
2003-09-21Use banners on WinCENicolas Bacca
svn-id: r10345
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10342
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
svn-id: r10328
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-19cleanupOliver Kiehl
svn-id: r10320
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18disable the custom operator 'new' on Mac OS X, as it cause multiple ↵Max Horn
definition linker error when building ScummVM with loadable modules svn-id: r10303
2003-09-18This'll also break Makefile.noconfJames Brown
svn-id: r10291
2003-09-18Temporarily disabled this rule since it causes troubles for MinGWMax Horn
svn-id: r10290
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17cleanupMax Horn
svn-id: r10284
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282