Age | Commit message (Expand) | Author |
2006-04-14 | Fix for bug #1470104 ("Compiled features" string empty) | Max Horn |
2006-04-13 | GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32. | Won Star |
2006-04-12 | Commiting Fingolfins patch to remove gamedetector usage. | Lars Persson |
2006-04-11 | Fixed crash with PalmOS ARM version : global objects are allocated but constr... | Chris Apers |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Moved version vars from base/main.cpp to base/version.cpp; thus now version.o... | Max Horn |
2006-04-05 | Recursive current directory has a big overhead since it can point to | Eugene Sandulenko |
2006-04-04 | Fix crash for a case when game path is set incorrectly | Eugene Sandulenko |
2006-04-04 | Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead | Max Horn |
2006-04-02 | cleanup | Max Horn |
2006-04-02 | Set gDebugLevel in a single unified spot, instead of two different places | Max Horn |
2006-04-02 | Treat 'targes' like the other command line 'commands' | Max Horn |
2006-04-02 | Move handling of --list-targets and --list-games to a later point (after plug... | Max Horn |
2006-04-02 | Process the command line args before passing them to GUI::Actions::init (so t... | Max Horn |
2006-04-02 | Compute the value GameDetector::_gameid *immediately* after _targetName has b... | Max Horn |
2006-04-02 | Fixed '-f BAR' command line argument style (as opposed to '-fBAR' and '-foo=B... | Max Horn |
2006-04-02 | Use the new command line parsing code to handle --config and --debugflags, too | Max Horn |
2006-04-02 | Split GameDetector::parseCommandLine into a static parseCommandLine method wh... | Max Horn |
2006-04-02 | Added missing backslash, oops | Max Horn |
2006-04-02 | - The command line parser now doesn't work in reverse order anymore. | Max Horn |
2006-04-02 | Backends now are also responsile for deiniting properly. In particular, moved... | Max Horn |
2006-04-02 | With this change, backends are now responsible for instantiating their OSyste... | Max Horn |
2006-04-02 | Only include gui/launcher.h if it is used; cleanup | Max Horn |
2006-04-02 | Move gDebugLevel to common/util.cpp (where most other debug() related stuff a... | Max Horn |
2006-04-02 | Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ... | Max Horn |
2006-04-02 | Removed built-in endian/alignment verifier (it's original purpose is mostly g... | Max Horn |
2006-04-02 | Moved the Win/Symbian specific stdout/stderr redirect code from base/main.cpp... | Max Horn |
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn |
2006-04-02 | Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on e... | Max Horn |
2006-04-02 | Fully and officially renamed our main function to scummvm_main, thus making | Max Horn |
2006-04-01 | Update gameDataPath() calls in engine, to fix compile | Travis Howell |
2006-04-01 | Properly use registerDefault to set the default value for autosave_period | Max Horn |
2006-04-01 | Moved File::resetDefaultDirectories from Engine destructor to runGame (since ... | Max Horn |
2006-04-01 | Removed yet another superfluous addDefaultDirectory call, and removed the unu... | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-26 | Implement feature request #1393200: "target_md5 even for command line" | Eugene Sandulenko |
2006-03-25 | - Revert my last change with moving addDefaultDirectory() from TheneNew.cpp | Eugene Sandulenko |
2006-03-25 | - Move AddDefaultDirectory() calls in somon engine to constructor | Eugene Sandulenko |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-14 | Positioned logo properly, added different version number rendering and | Eugene Sandulenko |
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform desc... | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-08 | Added alternate DetectedGame constructor, to make it possible to add games to... | Max Horn |
2006-03-04 | WIP of maemo port | Eugene Sandulenko |
2006-02-25 | Small loop adjustment to compile for VC6 | Lars Persson |
2006-02-23 | fixed error for msvc7, it didn't find func without Common namespace | Paweł Kołodziejski |
2006-02-22 | Added CINE plugin to PluginManager::loadPlugins() section | Gregory Montoir |
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |