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2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-27Just updated ending comment properly for the sake of itLars Persson
svn-id: r18473
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-23Revert change from printf() to debug(1)Max Horn
svn-id: r18438
2005-06-21replaced #if defined(_MSC_VER)Lars Persson
with #if defined (WIN32) svn-id: r18432
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-19Document c64 as being a valid --platform= option.Jonathan Gray
svn-id: r18413
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-06-05added code for loading dynamic plugins(DLLs) for windowsPaweł Kołodziejski
svn-id: r18356
2005-05-14Removing the last traces of the old custom new/delete operatorsMax Horn
svn-id: r18094
2005-05-11Added "FluidSynth" to the features string. We may have to start word-Torbjörn Andersson
wrapping it in the "About" dialog... svn-id: r18055
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09Patch #1181544 (AmigaOS 4 changes)Max Horn
svn-id: r18011
2005-05-05Handle engine creation failure a bit more gracefulMax Horn
svn-id: r17918
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-23Change the way the command line options are put into the ConfigManagerMax Horn
svn-id: r17775
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-22oopsMax Horn
svn-id: r17760
2005-04-22Added macros for integer options; added some explantory comments to the ↵Max Horn
option parser macros svn-id: r17759
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) ↵Max Horn
fixes bugs #1160977 and #1184664 svn-id: r17694
2005-04-13Pedantic fix.Torbjörn Andersson
svn-id: r17584
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10oopsMax Horn
svn-id: r17522
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
svn-id: r17479
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-08Add NES platformEugene Sandulenko
svn-id: r17454
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305
2005-03-28TypoTravis Howell
svn-id: r17269
2005-03-25Enable kyra engine in static builds. Maybe someone will work on it :)Eugene Sandulenko
svn-id: r17234
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-12Missed fileTravis Howell
svn-id: r17084
2005-03-11PalmOS tooChris Apers
svn-id: r17073
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-03That's what may happen if you happen to have more than one local tree.Eugene Sandulenko
Another spot of oboslete hercules-related usage. svn-id: r16986
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-06Configure the plugin prefix/suffix in the configure script; use that setting ↵Max Horn
in plugins.cpp svn-id: r16739
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
other places with such overflows. svn-id: r16640
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
svn-id: r16528
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-08Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)Max Horn
svn-id: r16490
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 ↵Max Horn
(see also patch #1095133) svn-id: r16454
2005-01-01Changed the singleton code to allow for custom object factories; this ↵Max Horn
allowed me to change OSystem to use the singleton base class, too svn-id: r16404