Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-24 | Added 'timer' backend module, based on the existing TimerManager code (work ↵ | Max Horn | |
in progress) svn-id: r23279 | |||
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat ↵ | Max Horn | |
incorrect/confusing) svn-id: r23278 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-15 | - Make tabs narrower so they all fit on screen. Now navigation buttons | Eugene Sandulenko | |
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130 | |||
2006-06-14 | Should fix --debugflags for all engines which set up the debug flags in ↵ | Johannes Schickel | |
Engine::init. svn-id: r23110 | |||
2006-06-14 | Added --themepath option, and documented (very briefly) the --gui-theme option. | Torbjörn Andersson | |
svn-id: r23108 | |||
2006-06-11 | Bump version | Eugene Sandulenko | |
svn-id: r23041 | |||
2006-06-11 | Removed actions.h include for symbian build. Not needed anymore. | Lars Persson | |
svn-id: r23027 | |||
2006-06-10 | removed GUI::Actions::init() now that noone uses it. | Kostas Nakos | |
svn-id: r23017 | |||
2006-06-01 | Fixed problem when building and debugging using Symbian Emulator. | Lars Persson | |
svn-id: r22820 | |||
2006-05-31 | Moved Symbian call to GUI::Actions::init(); to the Symbian backend | Lars Persson | |
svn-id: r22811 | |||
2006-05-31 | Only do warning for path create failure and not error as it can be set ↵ | Lars Persson | |
within scummvm. svn-id: r22797 | |||
2006-05-24 | Fix compile | Travis Howell | |
svn-id: r22592 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 | |||
2006-05-23 | Compile fix for GP32 and PalmOS. GP32 port still doesn't work since when GUI ↵ | Won Star | |
code changed... svn-id: r22583 | |||
2006-05-18 | --force-1x-overlay is no more. Remove leftovers. | Eugene Sandulenko | |
svn-id: r22519 | |||
2006-05-17 | - Heavily modified patch #1214784: "Disable overlay scaling" | Eugene Sandulenko | |
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505 | |||
2006-05-13 | fix VS2005 compilation warnings | Andrew Kurushin | |
svn-id: r22431 | |||
2006-05-12 | Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵ | Max Horn | |
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424 | |||
2006-05-09 | - Updated MSVC8 project files | Eugene Sandulenko | |
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397 | |||
2006-05-05 | Corrected a warning message (findGame failures are due to unsupported ↵ | Max Horn | |
gameids, and have nothing to do with targets) svn-id: r22357 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-05 | Updated outdated TODO | Max Horn | |
svn-id: r22354 | |||
2006-05-05 | Fingolfin just remembered *why* GUI::Actions::init() is called in ↵ | Max Horn | |
scummvm_main, but luckily those reasons are gone now, so let's fix this :-) svn-id: r22353 | |||
2006-05-05 | Some further cleanup in scummvm_main | Max Horn | |
svn-id: r22352 | |||
2006-05-05 | Moved PalmOS specific call to ArgsFree up to the last point where argv is ↵ | Max Horn | |
used (hopefully that's correct :-) svn-id: r22351 | |||
2006-05-04 | Fix s_appName computation | Max Horn | |
svn-id: r22350 | |||
2006-05-04 | Moved listGames, listTargets, runDetectorTest to base/options.cpp; also ↵ | Max Horn | |
moved some code that was formerly in scummvm_main() to Base::processSettings() svn-id: r22349 | |||
2006-05-04 | Removed last traces of class GameDetector | Max Horn | |
svn-id: r22348 | |||
2006-05-04 | Renamed base/gameDetector.h/.cpp to base/options.h/.cpp | Max Horn | |
svn-id: r22347 | |||
2006-05-04 | Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵ | Max Horn | |
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346 | |||
2006-05-04 | Make sure our config default values get properly registered | Max Horn | |
svn-id: r22345 | |||
2006-05-04 | Turned the last remaining few GameDetector methods into static methods | Max Horn | |
svn-id: r22344 | |||
2006-05-04 | Set speech_mute/sfx_mute/music_mute values in one single central place | Max Horn | |
svn-id: r22342 | |||
2006-05-04 | The loadPlugins() function works a bit better if it doesn't fail when listDir() | Torbjörn Andersson | |
succeeds. ;-) svn-id: r22325 | |||
2006-05-03 | Removed FilesystemNode::isValid (leaving it up to the porters to decide ↵ | Max Horn | |
whether to remove their isValid code or not) svn-id: r22317 | |||
2006-05-03 | Fix DYNAMIC_MODULES (update the listDir call used in ↵ | Max Horn | |
PluginManager::loadPlugins when using dynamic modules/plugins) svn-id: r22316 | |||
2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or ↵ | Max Horn | |
failure) svn-id: r22315 | |||
2006-04-29 | add small note about svnversion | Willem Jan Palenstijn | |
svn-id: r22220 | |||
2006-04-29 | Updated the common on why we would like to display the SVN rev as part of ↵ | Max Horn | |
the ScummVM version string, and why this is non-trivial svn-id: r22217 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-26 | Proper fix for bug #1476651: Do not use File::exists to check for the ↵ | Max Horn | |
presence of a directory described by an absolute path svn-id: r22174 | |||
2006-04-26 | Return correct value from Engine_Empty::init() method. | Eugene Sandulenko | |
svn-id: r22166 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko | |
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163 | |||
2006-04-25 | Added hidden --test-detector command line option to make it easy to test the ↵ | Max Horn | |
detector on your config file (to be removed before the next release) svn-id: r22158 | |||
2006-04-23 | Also output the description when running DETECTOR_TESTING_HACK | Max Horn | |
svn-id: r22106 | |||
2006-04-23 | typo | Max Horn | |
svn-id: r22103 | |||
2006-04-23 | Modified DETECTOR_TESTING_HACK code to skip over invalid paths | Max Horn | |
svn-id: r22099 |