Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-15 | Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h ↵ | Max Horn | |
header file svn-id: r21917 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-15 | Removed GameDetector::_gameid in favor of using a config manager entry | Max Horn | |
svn-id: r21915 | |||
2006-04-15 | Set *plugin to 0, not plugin, which has the advantage that games launch ↵ | Max Horn | |
again... stupid me svn-id: r21914 | |||
2006-04-15 | Removed GameDetector::createMixer(), GameDetector::createEngine(), ↵ | Max Horn | |
GameDetector::_plugin svn-id: r21913 | |||
2006-04-15 | Always use base 0 in strtol when parsing integer command line options / ↵ | Max Horn | |
config file entries (this makes it possible to optionally use hex values) svn-id: r21911 | |||
2006-04-15 | oops | Max Horn | |
svn-id: r21910 | |||
2006-04-15 | - Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ↵ | Max Horn | |
favor of settings in the transient config domain - This also means you can now set those options in the config file - Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form svn-id: r21909 | |||
2006-04-15 | Clear the transient domaing *after* running the launcher, not before, so ↵ | Max Horn | |
that the graphics mode gets set correctly svn-id: r21907 | |||
2006-04-15 | - Replaced ConfigManager::_globalDomains by _appDomain (we don't support ↵ | Max Horn | |
multiple global domains anymore) - Restructured parts of the ConfigManager to be more consistent and a bit easier to understand - Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs) - Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain - Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits - Introduced various hidden easter bugs. Happy easter, and have fun searching! svn-id: r21906 | |||
2006-04-14 | cleanup | Max Horn | |
svn-id: r21888 | |||
2006-04-14 | Fix for bug #1470104 ("Compiled features" string empty) | Max Horn | |
svn-id: r21878 | |||
2006-04-13 | GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32. | Won Star | |
svn-id: r21834 | |||
2006-04-12 | Commiting Fingolfins patch to remove gamedetector usage. | Lars Persson | |
svn-id: r21830 | |||
2006-04-11 | Fixed crash with PalmOS ARM version : global objects are allocated but ↵ | Chris Apers | |
constructors are not called - anyway this var is useless with PalmOS version svn-id: r21805 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-04-08 | Moved version vars from base/main.cpp to base/version.cpp; thus now ↵ | Max Horn | |
version.o is always rebuilt on every change, not main.o svn-id: r21687 | |||
2006-04-05 | Recursive current directory has a big overhead since it can point to | Eugene Sandulenko | |
(a) scummvm source tree for dev (b) desktop with a:\ on Windows svn-id: r21627 | |||
2006-04-04 | Fix crash for a case when game path is set incorrectly | Eugene Sandulenko | |
svn-id: r21614 | |||
2006-04-04 | Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h instead | Max Horn | |
svn-id: r21605 | |||
2006-04-02 | cleanup | Max Horn | |
svn-id: r21572 | |||
2006-04-02 | Set gDebugLevel in a single unified spot, instead of two different places | Max Horn | |
svn-id: r21571 | |||
2006-04-02 | Treat 'targes' like the other command line 'commands' | Max Horn | |
svn-id: r21570 | |||
2006-04-02 | Move handling of --list-targets and --list-games to a later point (after ↵ | Max Horn | |
plugin & config file loading), to make them work properly again. svn-id: r21569 | |||
2006-04-02 | Process the command line args before passing them to GUI::Actions::init (so ↵ | Max Horn | |
that _targetName & _gameid are set) svn-id: r21568 | |||
2006-04-02 | Compute the value GameDetector::_gameid *immediately* after _targetName has ↵ | Max Horn | |
been set (this ensures that both are always in sync) svn-id: r21566 | |||
2006-04-02 | Fixed '-f BAR' command line argument style (as opposed to '-fBAR' and ↵ | Max Horn | |
'-foo=BAR') svn-id: r21565 | |||
2006-04-02 | Use the new command line parsing code to handle --config and --debugflags, too | Max Horn | |
svn-id: r21564 | |||
2006-04-02 | Split GameDetector::parseCommandLine into a static parseCommandLine method ↵ | Max Horn | |
which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine. svn-id: r21563 | |||
2006-04-02 | Added missing backslash, oops | Max Horn | |
svn-id: r21561 | |||
2006-04-02 | - The command line parser now doesn't work in reverse order anymore. | Max Horn | |
- Changed the usage string to a very short message; the old usage string now is only printed upon help (this matches the behavior of many other tools out there). - Continued to modify GameDetector::parseCommandLine in such a way that it soon will be possible to use it w/o immediately storing stuff into ConfMan. - Slightly reduced code duplication for bool option parsing. svn-id: r21560 | |||
2006-04-02 | Backends now are also responsile for deiniting properly. In particular, ↵ | Max Horn | |
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559 | |||
2006-04-02 | With this change, backends are now responsible for instantiating their ↵ | Max Horn | |
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557 | |||
2006-04-02 | Only include gui/launcher.h if it is used; cleanup | Max Horn | |
svn-id: r21552 | |||
2006-04-02 | Move gDebugLevel to common/util.cpp (where most other debug() related stuff ↵ | Max Horn | |
already is) svn-id: r21551 | |||
2006-04-02 | Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ↵ | Max Horn | |
he might remove it completly in a future version) svn-id: r21550 | |||
2006-04-02 | Removed built-in endian/alignment verifier (it's original purpose is mostly ↵ | Max Horn | |
gone now that we have a configure script detecting endianess and more) svn-id: r21549 | |||
2006-04-02 | Moved the Win/Symbian specific stdout/stderr redirect code from ↵ | Max Horn | |
base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code) svn-id: r21547 | |||
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn | |
svn-id: r21545 | |||
2006-04-02 | Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on ↵ | Max Horn | |
either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port svn-id: r21543 | |||
2006-04-02 | Fully and officially renamed our main function to scummvm_main, thus making | Max Horn | |
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542 | |||
2006-04-01 | Update gameDataPath() calls in engine, to fix compile | Travis Howell | |
svn-id: r21541 | |||
2006-04-01 | Properly use registerDefault to set the default value for autosave_period | Max Horn | |
svn-id: r21537 | |||
2006-04-01 | Moved File::resetDefaultDirectories from Engine destructor to runGame (since ↵ | Max Horn | |
that is the main spot where we call addDefaultDirectory) svn-id: r21535 | |||
2006-04-01 | Removed yet another superfluous addDefaultDirectory call, and removed the ↵ | Max Horn | |
unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this) svn-id: r21534 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-26 | Implement feature request #1393200: "target_md5 even for command line" | Eugene Sandulenko | |
svn-id: r21457 | |||
2006-03-25 | - Revert my last change with moving addDefaultDirectory() from TheneNew.cpp | Eugene Sandulenko | |
- Removed locking of further directory adds because it did not work for themes. svn-id: r21452 | |||
2006-03-25 | - Move AddDefaultDirectory() calls in somon engine to constructor | Eugene Sandulenko | |
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451 | |||
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko | |
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443 |