Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-26 | replace "normal" graphics scaler with "1x" in the --help text. | Joost Peters | |
"normal" is not documented in the README and is apparently some legacy option, the SDL backend source implies that using "normal" mode would use a 1x scaler, but using it seems no different from the default "2x" scaler, so this option is basically useless, even though parseCommandLine() still accepts both "normal" and "default" (which seems completely undocumented)... argh! svn-id: r26936 | |||
2007-05-22 | Simpilified Singleton implementation and usage. | Johannes Schickel | |
svn-id: r26922 | |||
2007-04-27 | Added the cruise engine to the list of plugins in plugins.cpp | Filippos Karapetis | |
svn-id: r26607 | |||
2007-04-18 | Fixed bug #1701842, after discussing with Fingolfin. | Torbjörn Andersson | |
svn-id: r26545 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-03-02 | Do not use addDefaultDirectoryRecursive to add 'path', rather use the ↵ | Max Horn | |
non-recurseive addDefaultDirectory (see also bug #1672098) svn-id: r25922 | |||
2007-02-06 | Make extra information generated by launcher consistent with what we have | Eugene Sandulenko | |
in our md5 list, preferred target and Wiki. svn-id: r25398 | |||
2007-02-04 | Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208 | Max Horn | |
svn-id: r25382 | |||
2007-02-03 | Change s_appName from Common::String to const char * on all platforms | Max Horn | |
svn-id: r25354 | |||
2007-01-28 | Always set gameid & description in a GameDescriptor (somewhat more future ↵ | Max Horn | |
proof fix for the recent regression caused by the changes to gameid() / description() ) svn-id: r25242 | |||
2007-01-28 | Fix regression which prevented to run games specified only in command line | Eugene Sandulenko | |
and not in config file. svn-id: r25240 | |||
2007-01-28 | Reintroduced non-static gameid() and description(), by popular(?) demand. | Marcus Comstedt | |
svn-id: r25239 | |||
2007-01-27 | Made gameid() and description() const. | Marcus Comstedt | |
svn-id: r25234 | |||
2007-01-24 | Fix for bug #1586640: SDL: Joystick/Joypad doesnt work with 0.9.0 | Max Horn | |
svn-id: r25161 | |||
2007-01-21 | Fix crash in GameDescriptor::updateDesc | Max Horn | |
svn-id: r25153 | |||
2007-01-21 | Don't mkdir the default savepath whenever we startup; rather, mkdir (on ↵ | Max Horn | |
Unix/Symbian, at least) the savedir just before we need it, i.e. just before saving. Fixes bug #1504398 svn-id: r25150 | |||
2007-01-21 | Make use of HashMap::getVal/setVal, and some cleanup | Max Horn | |
svn-id: r25138 | |||
2007-01-21 | Added game.cpp file with some funcs/methods declared in game.h | Max Horn | |
svn-id: r25137 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-14 | Initial import of Parallaction engine | Eugene Sandulenko | |
svn-id: r25083 | |||
2006-12-28 | Fix previous commit by anotherguest | Max Horn | |
svn-id: r24942 | |||
2006-12-28 | Updated makefiles to support touche and agos naming properly | Lars Persson | |
svn-id: r24941 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-11-13 | Patch #1595319: "Enable the command line --debugflags before engine.init()" | Eugene Sandulenko | |
svn-id: r24705 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-12 | Print sensible messages if engine instantiation failed | Max Horn | |
svn-id: r24684 | |||
2006-11-03 | added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' | Gregory Montoir | |
svn-id: r24592 | |||
2006-10-22 | Backend modularization: Create timer manager, savefile manager and audio ↵ | Max Horn | |
mixer in the backends for increased flexibility svn-id: r24443 | |||
2006-10-21 | Added OSystem::getTimerManager and OSystem::getMixer methods (wip) | Max Horn | |
svn-id: r24405 | |||
2006-10-07 | Whitespaces. | Johannes Schickel | |
svn-id: r24179 | |||
2006-10-07 | Removed some left-over (I think!) code from unloadPluginsExcept() that was | Torbjörn Andersson | |
causing ScummVM to crash for me. svn-id: r24155 | |||
2006-10-07 | Instantiate and hook up the plugin providers in the main() function of the ↵ | Max Horn | |
corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup svn-id: r24153 | |||
2006-10-07 | Started to refactor the plugin code (moving backend specific stuff into ↵ | Max Horn | |
backends/plugins/) svn-id: r24148 | |||
2006-09-29 | First pahse of renaming simon engine to agos. Internal renames. Compilation | Eugene Sandulenko | |
is broken svn-id: r24008 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-20 | Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant ↵ | Max Horn | |
compilers like GCC 4.x to compile the plugin code again svn-id: r23945 | |||
2006-09-16 | * Added virtual Engine::getDebugger() method | Max Horn | |
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894 | |||
2006-08-04 | Fixed some broken #include's (the PS2 and Symbian may need more fixed, though) | Max Horn | |
svn-id: r23666 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-29 | Small fix for the symbian port | Max Horn | |
svn-id: r23618 | |||
2006-07-23 | The GUI now uses the cursor palette for all themes. Therefore, it shouldn't be | Torbjörn Andersson | |
necessary to set up a "dummy" palette for the cursor any more. If an engine wants to display an error message without using the GUI, it can set up its own palette. With this change, ScummVM no longer sets a palette before _screen is created in the SDL backend. svn-id: r23575 | |||
2006-07-22 | Fixed DO_OPTION_OPT so that the '=' is no longer required in long options. (The | Torbjörn Andersson | |
value is, as the name implies, optional.) This fixes bug #1526483. svn-id: r23561 | |||
2006-07-08 | Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, ↵ | Max Horn | |
where is abort butto... CARRIER LOST svn-id: r23440 | |||
2006-06-30 | Include DCLauncherDialog.h from the new backend dir. | Marcus Comstedt | |
svn-id: r23360 | |||
2006-06-30 | No need to calls clearSoundCallback here (engine destructor already does that) | Max Horn | |
svn-id: r23356 | |||
2006-06-24 | Added 'timer' backend module, based on the existing TimerManager code (work ↵ | Max Horn | |
in progress) svn-id: r23279 | |||
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat ↵ | Max Horn | |
incorrect/confusing) svn-id: r23278 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-15 | - Make tabs narrower so they all fit on screen. Now navigation buttons | Eugene Sandulenko | |
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130 |