Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-10 | Add way to denote CD versions of games and drop language in augmented | Eugene Sandulenko | |
names per LordHoto's request. svn-id: r31475 | |||
2008-04-07 | Advanced detector: Let the user define a language/platform override for ↵ | Max Horn | |
games which do not specify a fixed one (like multilingual versions) svn-id: r31446 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-03-22 | removed dead code | Max Horn | |
svn-id: r31222 | |||
2008-03-15 | Got rid of EncapsulatedADGameDesc | Max Horn | |
svn-id: r31130 | |||
2008-03-14 | Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵ | Max Horn | |
Common::ADGameDescription instead) svn-id: r31121 | |||
2008-03-14 | cleanup | Max Horn | |
svn-id: r31120 | |||
2008-03-14 | Advanced Detector: Changed fallback detector from a callback function ↵ | Max Horn | |
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119 | |||
2008-02-03 | Made some advanced detector stuff internal (for now), as it is only used by ↵ | Max Horn | |
AdvancedMetaEngine. Also removed obsolete ADVANCED_DETECTOR_DEFINE_PLUGIN macro svn-id: r30779 | |||
2007-12-31 | Add to AdvancedDetector possibility to use field 'extra' in ADGameDescription | Eugene Sandulenko | |
to be used as a hint. svn-id: r30105 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-10-28 | Patch #1814831: "Unify the way to report unknown versions of games" | Eugene Sandulenko | |
svn-id: r29293 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-06-23 | Merged the FSNode branch with trunk r27031:27680 | David Corrales | |
svn-id: r27681 | |||
2007-06-15 | Added a FIXME comment to the adv. detector code regarding (not) using ↵ | Max Horn | |
FSNode/FSList svn-id: r27425 | |||
2007-06-15 | ADV detector: Refactored findGameID() a bit, making it possible to use it ↵ | Max Horn | |
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424 | |||
2007-06-12 | Patch #1733764: "Fallback detection patch". GSoC student. | Eugene Sandulenko | |
svn-id: r27375 | |||
2007-06-11 | Fix for bug #1719463: "DETECTOR: Launching undefined target adds launcher entry" | Eugene Sandulenko | |
svn-id: r27352 | |||
2007-06-06 | Adv detector: Merged upgradeTargetIfNecessary() into ↵ | Max Horn | |
detectGameForEngineCreation() svn-id: r27144 | |||
2007-06-05 | Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵ | David Corrales | |
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to ↵ | Max Horn | |
findGameID svn-id: r27020 | |||
2007-04-26 | More cleanup | Max Horn | |
svn-id: r26602 | |||
2007-04-26 | cleanup | Max Horn | |
svn-id: r26601 | |||
2007-04-26 | Patch #1697907: Small patches for AdvancedDetector | Max Horn | |
svn-id: r26600 | |||
2007-04-26 | Remove bogus use of tstr2 (which is empty at this point anyway) | Max Horn | |
svn-id: r26599 | |||
2007-04-09 | Improve report of unknown MD5, to ease copy-pasting to detection code | Eugene Sandulenko | |
svn-id: r26433 | |||
2007-03-08 | added a flag to enable/disable printing a warning when filename based ↵ | Gregory Montoir | |
detection find a match, also updated some comments. svn-id: r26029 | |||
2007-02-18 | Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit | Max Horn | |
svn-id: r25695 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | Some more cleanup, and that's it for tonight | Max Horn | |
svn-id: r25580 | |||
2007-02-14 | Minor cleanup | Max Horn | |
svn-id: r25579 | |||
2007-02-14 | Added some comments and performed some cleanup in the file based fallback ↵ | Max Horn | |
code of the AdvancedDetector svn-id: r25578 | |||
2007-02-14 | Properly implemented the AD fallback callback | Max Horn | |
svn-id: r25576 | |||
2007-02-13 | Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵ | Max Horn | |
change detectGame to return a ADGameDescList svn-id: r25575 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Thanks to the previous changes, we can now cleanup ↵ | Max Horn | |
detectGameForEngineCreation somewhat svn-id: r25548 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed generateComplexID to generatePreferredTarget to match my previous commit | Max Horn | |
svn-id: r25544 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody ↵ | Max Horn | |
should explain the difference between the two...) svn-id: r25542 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-09 | cleanup | Max Horn | |
svn-id: r25452 | |||
2007-02-05 | Only do the file based fallback when no matches by MD5s were found | Sven Hesse | |
svn-id: r25394 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-01-30 | - Fixed bug with single ID detection | Eugene Sandulenko | |
- Added more debug output svn-id: r25273 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 |