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path: root/common/advancedDetector.cpp
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2008-04-10Add way to denote CD versions of games and drop language in augmentedEugene Sandulenko
names per LordHoto's request. svn-id: r31475
2008-04-07Advanced detector: Let the user define a language/platform override for ↵Max Horn
games which do not specify a fixed one (like multilingual versions) svn-id: r31446
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-22removed dead codeMax Horn
svn-id: r31222
2008-03-15Got rid of EncapsulatedADGameDescMax Horn
svn-id: r31130
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14cleanupMax Horn
svn-id: r31120
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-02-03Made some advanced detector stuff internal (for now), as it is only used by ↵Max Horn
AdvancedMetaEngine. Also removed obsolete ADVANCED_DETECTOR_DEFINE_PLUGIN macro svn-id: r30779
2007-12-31Add to AdvancedDetector possibility to use field 'extra' in ADGameDescriptionEugene Sandulenko
to be used as a hint. svn-id: r30105
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-28Patch #1814831: "Unify the way to report unknown versions of games"Eugene Sandulenko
svn-id: r29293
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-15Added a FIXME comment to the adv. detector code regarding (not) using ↵Max Horn
FSNode/FSList svn-id: r27425
2007-06-15ADV detector: Refactored findGameID() a bit, making it possible to use it ↵Max Horn
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
svn-id: r27375
2007-06-11Fix for bug #1719463: "DETECTOR: Launching undefined target adds launcher entry"Eugene Sandulenko
svn-id: r27352
2007-06-06Adv detector: Merged upgradeTargetIfNecessary() into ↵Max Horn
detectGameForEngineCreation() svn-id: r27144
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to ↵Max Horn
findGameID svn-id: r27020
2007-04-26More cleanupMax Horn
svn-id: r26602
2007-04-26cleanupMax Horn
svn-id: r26601
2007-04-26Patch #1697907: Small patches for AdvancedDetectorMax Horn
svn-id: r26600
2007-04-26Remove bogus use of tstr2 (which is empty at this point anyway)Max Horn
svn-id: r26599
2007-04-09Improve report of unknown MD5, to ease copy-pasting to detection codeEugene Sandulenko
svn-id: r26433
2007-03-08added a flag to enable/disable printing a warning when filename based ↵Gregory Montoir
detection find a match, also updated some comments. svn-id: r26029
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
svn-id: r25599
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-14Some more cleanup, and that's it for tonightMax Horn
svn-id: r25580
2007-02-14Minor cleanupMax Horn
svn-id: r25579
2007-02-14Added some comments and performed some cleanup in the file based fallback ↵Max Horn
code of the AdvancedDetector svn-id: r25578
2007-02-14Properly implemented the AD fallback callbackMax Horn
svn-id: r25576
2007-02-13Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵Max Horn
change detectGame to return a ADGameDescList svn-id: r25575
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵Max Horn
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570
2007-02-13Thanks to the previous changes, we can now cleanup ↵Max Horn
detectGameForEngineCreation somewhat svn-id: r25548
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed generateComplexID to generatePreferredTarget to match my previous commitMax Horn
svn-id: r25544
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody ↵Max Horn
should explain the difference between the two...) svn-id: r25542
2007-02-13Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget nameMax Horn
svn-id: r25541
2007-02-09cleanupMax Horn
svn-id: r25452
2007-02-05Only do the file based fallback when no matches by MD5s were foundSven Hesse
svn-id: r25394
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-01-30- Fixed bug with single ID detectionEugene Sandulenko
- Added more debug output svn-id: r25273
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269