Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | Some more cleanup, and that's it for tonight | Max Horn | |
svn-id: r25580 | |||
2007-02-14 | Minor cleanup | Max Horn | |
svn-id: r25579 | |||
2007-02-14 | Added some comments and performed some cleanup in the file based fallback ↵ | Max Horn | |
code of the AdvancedDetector svn-id: r25578 | |||
2007-02-14 | Properly implemented the AD fallback callback | Max Horn | |
svn-id: r25576 | |||
2007-02-13 | Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵ | Max Horn | |
change detectGame to return a ADGameDescList svn-id: r25575 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Thanks to the previous changes, we can now cleanup ↵ | Max Horn | |
detectGameForEngineCreation somewhat svn-id: r25548 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed generateComplexID to generatePreferredTarget to match my previous commit | Max Horn | |
svn-id: r25544 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody ↵ | Max Horn | |
should explain the difference between the two...) svn-id: r25542 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-09 | cleanup | Max Horn | |
svn-id: r25452 | |||
2007-02-05 | Only do the file based fallback when no matches by MD5s were found | Sven Hesse | |
svn-id: r25394 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-01-30 | - Fixed bug with single ID detection | Eugene Sandulenko | |
- Added more debug output svn-id: r25273 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | cleanup | Max Horn | |
svn-id: r25179 | |||
2007-01-25 | Removed getDescription() function | Max Horn | |
svn-id: r25177 | |||
2007-01-25 | Print out file size for unmatched files. Also alter output slighty. | Eugene Sandulenko | |
svn-id: r25175 | |||
2007-01-25 | Removed class AdvancedDetector | Max Horn | |
svn-id: r25174 | |||
2007-01-25 | Use file sizes in detection too. | Eugene Sandulenko | |
svn-id: r25172 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Properly walk through lists of (extended) ADGameDescriptions -- we ↵ | Max Horn | |
previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones svn-id: r24897 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-12-19 | Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ↵ | Max Horn | |
instead) svn-id: r24885 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-11-03 | got rid of two memory leaks | Gregory Montoir | |
svn-id: r24589 | |||
2006-10-24 | const correctness | Max Horn | |
svn-id: r24488 | |||
2006-10-08 | Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ↵ | Max Horn | |
as many pointers and members const as possible, it helps prevent bugs, and potentially helps the optimizer) svn-id: r24181 | |||
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko | |
svn-id: r24090 | |||
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko | |
without further code duplication. svn-id: r24083 |