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path: root/engines/access/amazon/amazon_logic.cpp
AgeCommit message (Expand)Author
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-21ACCESS: Fix bug in setHorizontalCode()Strangerke
2014-12-20ACCESS: Fix crash in the introduction sequencePaul Gilbert
2014-12-20ACCESS: Fix compiler warningsPaul Gilbert
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-17ACCESS: Split doCredit in two, putting demo code in a separate functionStrangerke
2014-12-16ACCESS: Fix foreground parallex in opening scenePaul Gilbert
2014-12-14ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...Paul Gilbert
2014-12-14ACCESS: Formatting fixesPaul Gilbert
2014-12-14ACCESS: Add enum for inventory items referred in hardcoded logicPaul Gilbert
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-12ACCESS: Fix for player movement and stab action in pit scenePaul Gilbert
2014-12-12ACCESS: Reduce screen pointer usage in amazon logicStrangerke
2014-12-12ACCESS: Remove a useless variable, some renamingStrangerke
2014-12-12ACCESS: Fix positioning of Ant in pit scenePaul Gilbert
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Initial enum cleanup for Ant fieldsPaul Gilbert
2014-12-12ACCESS: Add a button to allow skipping the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanup of _saveRiver flagPaul Gilbert
2014-12-12ACCESS: stops the SFX sounds in the intro at the end of the countdownStrangerke
2014-12-12ACCESS: Fix event pollig in death flashing loopPaul Gilbert
2014-12-12ACCESS: Fix progressing within the riverPaul Gilbert
2014-12-12ACCESS: Add a hack to fake queueingStrangerke
2014-12-12ACCESS: Minor River cleanupStrangerke
2014-12-12ACCESS: Minor river code clean up and saving fixPaul Gilbert
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Simply river savegame fieldsPaul Gilbert
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: Further cleanup of river obstacles checksPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Move river death flags from engine to River classPaul Gilbert
2014-12-12ACCESS: Fix display of rocks in the river arcade scenePaul Gilbert
2014-12-12ACCESS: Fix the formatting of a bunch of else statementsPaul Gilbert
2014-12-12ACCESS: Remove misnamed duplicate _screenVirtX fieldPaul Gilbert
2014-12-12ACCESS: Fix definition of river data structuresPaul Gilbert
2014-12-12ACCESS: Avoid the call to loadScreen in mWhileDownRiverStrangerke
2014-12-12ACCESS: Skip the end of the full intro in the demoStrangerke
2014-12-12ACCESS: Implement the demo logic in doTitleStrangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEventsStrangerke
2014-12-12ACCESS: improve the sound during the title countdownStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Replaced delayMilli calls to use pollEventsAndWaitPaul Gilbert