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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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amazon
Age
Commit message (
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Author
2015-07-09
ACCESS: Remove workaround delay from Amazon intro
Torbjörn Andersson
2015-07-09
ACCESS: Use looping audio stream for Amazon intro's projector sound
Torbjörn Andersson
2015-07-05
ACCESS: Increase delay in Amazon intro to allow fanfare to finish
Torbjörn Andersson
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Rename loadSoundTable
Strangerke
2014-12-27
ACCESS: Rewrite sound queueing (WIP)
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-21
ACCESS: Fix bug in setHorizontalCode()
Strangerke
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Constify some resources
Strangerke
2014-12-17
ACCESS: Fix spacing around semicolumn in class definitions
Strangerke
2014-12-17
ACCESS: Get rid of hardcoded size when using Common::Fill
Strangerke
2014-12-17
ACCESS: Fix three out of bounds
Strangerke
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-17
ACCESS: Fix broken file header
Strangerke
2014-12-17
ACCESS: Split mouse data per line
Strangerke
2014-12-17
ACCESS: Split doCredit in two, putting demo code in a separate function
Strangerke
2014-12-16
ACCESS: Fix foreground parallex in opening scene
Paul Gilbert
2014-12-16
ACCESS: Fix crash when getting randomly shot in the cabin
Strangerke
2014-12-14
ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...
Paul Gilbert
2014-12-14
ACCESS: Formatting fixes
Paul Gilbert
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-14
ACCESS: Fix a couple of typos in comments
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-12
ACCESS: Remove old dummy unused fields from savegame
Paul Gilbert
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
2014-12-12
ACCESS: Reduce screen pointer usage in amazon logic
Strangerke
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Fix death cell list data
Paul Gilbert
2014-12-12
ACCESS: Fix positioning of Ant in pit scene
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Initial enum cleanup for Ant fields
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Get rid of the use of 'this' in constructor
Strangerke
2014-12-12
ACCESS: Fix _help3 initialization
Strangerke
2014-12-12
ACCESS: Add a button to allow skipping the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanup of _saveRiver flag
Paul Gilbert
2014-12-12
ACCESS: Add a comment related to the CD specific files
Strangerke
2014-12-12
ACCESS: Add some more checks for the floppy version
Strangerke
2014-12-12
ACCESS: stops the SFX sounds in the intro at the end of the countdown
Strangerke
2014-12-12
ACCESS: Skip chapter speech for the non-CD versions
Strangerke
2014-12-12
ACCESS: Fix event pollig in death flashing loop
Paul Gilbert
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