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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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adl
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detection.cpp
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Author
2016-08-30
Merge pull request #788 from Tkachov/cloud
Eugene Sandulenko
2016-08-26
ADL: Add skeleton for hires4
Walter van Niftrik
2016-08-24
ADL: Set hires #1, #2 and #0 to TESTING
Walter van Niftrik
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-08-23
ADL: Add initial support for #0: Mission Asteroid
Walter van Niftrik
2016-08-08
ADL: Use recently-added kPlatformApple2
Walter van Niftrik
2016-08-08
ADL: Clarify mono/color game options
Walter van Niftrik
2016-06-06
ADL: Add skeleton for hires6
Walter van Niftrik
2016-06-06
ADL: Add detection entry for hires0
Alyssa Milburn
2016-06-06
ADL: Add support for hires1 disk image
Walter van Niftrik
2016-06-06
ADL: Set ADGF_UNSTABLE
Walter van Niftrik
2016-06-06
ADL: Implement hires2 title screen
Walter van Niftrik
2016-06-06
ADL: Add skeleton for Hi-Res #2
Walter van Niftrik
2016-03-09
ADL: Clarify detection entry
Walter van Niftrik
2016-03-09
ADL: Clean up AdlMetaEngine
Walter van Niftrik
2016-03-09
ADL: Add monochrome and scanline rendering
Walter van Niftrik
2016-03-09
ADL: Add save game meta info support
Walter van Niftrik
2016-03-09
ADL: Add loading from launcher
Walter van Niftrik
2016-03-09
ADL: Rename game type
Walter van Niftrik
2016-03-09
ADL: Initial check-in for ADL engine
Walter van Niftrik