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path: root/engines/adl/detection.cpp
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2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
2016-08-08ADL: Use recently-added kPlatformApple2Walter van Niftrik
2016-08-08ADL: Clarify mono/color game optionsWalter van Niftrik
2016-06-06ADL: Add skeleton for hires6Walter van Niftrik
2016-06-06ADL: Add detection entry for hires0Alyssa Milburn
2016-06-06ADL: Add support for hires1 disk imageWalter van Niftrik
2016-06-06ADL: Set ADGF_UNSTABLEWalter van Niftrik
2016-06-06ADL: Implement hires2 title screenWalter van Niftrik
2016-06-06ADL: Add skeleton for Hi-Res #2Walter van Niftrik
2016-03-09ADL: Clarify detection entryWalter van Niftrik
2016-03-09ADL: Clean up AdlMetaEngineWalter van Niftrik
2016-03-09ADL: Add monochrome and scanline renderingWalter van Niftrik
2016-03-09ADL: Add save game meta info supportWalter van Niftrik
2016-03-09ADL: Add loading from launcherWalter van Niftrik
2016-03-09ADL: Rename game typeWalter van Niftrik
2016-03-09ADL: Initial check-in for ADL engineWalter van Niftrik