index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
/
agi.cpp
Age
Commit message (
Expand
)
Author
2016-02-05
AGI: Make it possible to also force CGA/EGA/VGA
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-01-31
AGI: vol system setting gets sent to scripts
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
2016-01-29
AGI: new font class created
Martin Kiewitz
2016-01-29
AGI: use Common::RenderMode instead of its own
Martin Kiewitz
2016-01-29
AGI: remove initGraphics comment
Martin Kiewitz
2016-01-29
AGI: added/changed font warnings
Martin Kiewitz
2016-01-29
AGI: adjust mouse pos using render start Y
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2015-12-28
AGI: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-05-19
AGI: implement original sierra font, fix bug #6405
Martin Kiewitz
2015-05-15
AGI: mouse support cleanup
Martin Kiewitz
2015-05-15
AGI: implement engine option to disable mouse
Martin Kiewitz
2014-12-07
AGI: Disable/remove unused code
Filippos Karapetis
2014-12-07
AGI: Set the correct palette to use for each Amiga game
Filippos Karapetis
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-05-02
AGI: Fix unitialized variables. CID 1002922
Eugene Sandulenko
2013-04-21
AGI: Fix sound deinit. CID 1004128
Eugene Sandulenko
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-03-27
AGI: Add played time information to saved games
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-03-26
AGI: Fix compilation on NDS, broken due to predictive text changes.
D G Turner
2012-03-25
GUI: Move predictive dialog to common gui
Oleksiy Kurochko
2012-02-20
COMMON: Move isFoo functions to namespace Common, add doxygen comments
Max Horn
2012-02-15
ALL: Avoid using is* macros from ctype.h
Max Horn
2011-09-26
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
Filippos Karapetis
2011-09-26
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
Filippos Karapetis
2011-09-25
AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"
Filippos Karapetis
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-08
AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)
D G Turner
2011-05-17
AGI: Unify RandomSource instantiation
Max Horn
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-16
AGI: Remove newlines from debug()
dhewg
2011-03-05
AGI: Kill the timer based counter
dhewg
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
[next]