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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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cycle.cpp
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Author
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-08-18
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...
Kari Salminen
2009-07-22
Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
Eugene Sandulenko
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-06
Removed unused variable
Filippos Karapetis
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Remove duplicated amiga busy cursor
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-06-06
Decrease number of free memory pages to realistic value
Eugene Sandulenko
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-02-11
Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"
Filippos Karapetis
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-09-03
Commented out currently broken code, adding a FIXME
Filippos Karapetis
2008-08-10
Added Autosave support for AGI
Christopher Page
2008-07-10
Removed unnecessary #inlcudes
Christopher Page
2008-07-09
Reimplemented pushEvent() and artificialEventQueue to work with Events instea...
Christopher Page
2008-07-07
Agi works with the new GMM implementation
Christopher Page
2008-06-24
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...
Christopher Page
2008-01-21
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...
Kari Salminen
2008-01-13
Indentation
Kari Salminen
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2008-01-02
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...
Kari Salminen
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-06-29
Set AGI monitor type variable (vMonitor/v26) according to render mode.
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-07
Fixed some comments
Filippos Karapetis
2007-03-21
adding debug message if running AGIPAL game
Matthew Hoops
2007-02-13
Get rid of _opt. Cleanup.
Eugene Sandulenko
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2007-01-06
Start removing hires code from AGI engine.
David Symonds
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-29
objectify AGI menu.h/cpp
Willem Jan Palenstijn
2006-05-25
Made CGA rendering, EGA/VGA palette selectable via render_mode
Eugene Sandulenko
2006-05-25
fixed regression after conversion console
Paweł Kołodziejski
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
Paweł Kołodziejski
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski