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path: root/engines/agi/cycle.cpp
AgeCommit message (Expand)Author
2009-08-18Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...Kari Salminen
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
2009-06-06Removed unused variableFilippos Karapetis
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-03Commented out currently broken code, adding a FIXMEFilippos Karapetis
2008-08-10Added Autosave support for AGIChristopher Page
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Agi works with the new GMM implementationChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...Kari Salminen
2008-01-13IndentationKari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...Kari Salminen
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-07Fixed some commentsFilippos Karapetis
2007-03-21adding debug message if running AGIPAL gameMatthew Hoops
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
2007-02-03Fixing various doxygen warningsMax Horn
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
2007-01-06Start removing hires code from AGI engine.David Symonds
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24include mouse support alwaysPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski