Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-15 | AGI: enable MIDI in options since now there are ways to play it. | Eugene Sandulenko | |
svn-id: r49781 | |||
2010-06-15 | AGI: Fix bug #2862508. | Eugene Sandulenko | |
Bug #2862508: "AGI: Black cauldron save through GMM". BC does not have input line, and that was used for determining that user can save. Added special case for BC, so it is always allowed to save. In fact, original does not allow saving in some rare occasions, but that will require analysing of variables, which is a gross hack. svn-id: r49738 | |||
2010-06-15 | Split out detection tables for AGI engine | Eugene Sandulenko | |
svn-id: r49693 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-05-13 | Fix bug #2880229: KQ4 AGI not recognized | Eugene Sandulenko | |
svn-id: r49021 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-01-03 | Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them | Eugene Sandulenko | |
more user-friendly names. svn-id: r46948 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-12-21 | md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A" | Eugene Sandulenko | |
svn-id: r46472 | |||
2009-12-21 | Sorted game entries | Eugene Sandulenko | |
svn-id: r46469 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-08-15 | Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly): | Kari Salminen | |
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 | |||
2009-06-11 | Added set of CoCo3 AGI games | Eugene Sandulenko | |
svn-id: r41452 | |||
2009-06-07 | AGI: Fixed typo in game name ;) | Max Horn | |
svn-id: r41331 | |||
2009-06-06 | Added CoCo3 version of SQ1 | Eugene Sandulenko | |
svn-id: r41284 | |||
2009-06-06 | Added couple of newly discovered fanmade AGI games. | Eugene Sandulenko | |
svn-id: r41283 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Implement scummvm.ini flag features for AGI engine | Eugene Sandulenko | |
svn-id: r41252 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko | |
svn-id: r41250 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Disable save/load when original did not allow | Eugene Sandulenko | |
svn-id: r41246 | |||
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko | |
svn-id: r41245 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko | |
Save/load via GMM is not allowed in certain situations now. svn-id: r40773 | |||
2009-05-10 | Add detection for newly discovered AGI demo | Eugene Sandulenko | |
svn-id: r40417 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-02-27 | Add detection of another version of the Black Cauldron. (See bug #2628354). | Matthew Hoops | |
svn-id: r38936 | |||
2009-02-17 | Add detection for the Space Quest 3.5 fan game. | Matthew Hoops | |
svn-id: r38450 | |||
2009-02-16 | Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵ | Travis Howell | |
the older platform value of 20. svn-id: r38341 | |||
2009-02-07 | Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵ | Kari Salminen | |
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 | |||
2009-01-27 | Protect save slot 0 from being overwritten and/or deleted by the GMM ↵ | Filippos Karapetis | |
save/load menus svn-id: r36112 | |||
2009-01-12 | consistency fix and add a new line | Matthew Hoops | |
svn-id: r35831 | |||
2009-01-11 | Fix regression when gameids were los for some fanmade games | Eugene Sandulenko | |
svn-id: r35827 | |||
2009-01-08 | Fixed slight regression | Filippos Karapetis | |
svn-id: r35791 | |||
2009-01-08 | Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵ | Kari Salminen | |
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787 | |||
2009-01-08 | Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵ | Eugene Sandulenko | |
the way. svn-id: r35782 | |||
2009-01-07 | Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵ | Kari Salminen | |
UsualNoise on ScummVM forums. svn-id: r35770 | |||
2009-01-07 | Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version" | Eugene Sandulenko | |
svn-id: r35769 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko | |
svn-id: r35702 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 |