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path: root/engines/agi/detection.cpp
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2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15AGI: enable MIDI in options since now there are ways to play it.Eugene Sandulenko
svn-id: r49781
2010-06-15AGI: Fix bug #2862508.Eugene Sandulenko
Bug #2862508: "AGI: Black cauldron save through GMM". BC does not have input line, and that was used for determining that user can save. Added special case for BC, so it is always allowed to save. In fact, original does not allow saving in some rare occasions, but that will require analysing of variables, which is a gross hack. svn-id: r49738
2010-06-15Split out detection tables for AGI engineEugene Sandulenko
svn-id: r49693
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-13Fix bug #2880229: KQ4 AGI not recognizedEugene Sandulenko
svn-id: r49021
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-01-03Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving themEugene Sandulenko
more user-friendly names. svn-id: r46948
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-12-21md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"Eugene Sandulenko
svn-id: r46472
2009-12-21Sorted game entriesEugene Sandulenko
svn-id: r46469
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-08-15Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):Kari Salminen
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
svn-id: r42662
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
svn-id: r41452
2009-06-07AGI: Fixed typo in game name ;)Max Horn
svn-id: r41331
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
svn-id: r41284
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
svn-id: r41283
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
svn-id: r41252
2009-06-06CleanupEugene Sandulenko
svn-id: r41251
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
svn-id: r41250
2009-06-06Stop abusing game flag.Eugene Sandulenko
svn-id: r41247
2009-06-06Disable save/load when original did not allowEugene Sandulenko
svn-id: r41246
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
svn-id: r41245
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
Save/load via GMM is not allowed in certain situations now. svn-id: r40773
2009-05-10Add detection for newly discovered AGI demoEugene Sandulenko
svn-id: r40417
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-02-27Add detection of another version of the Black Cauldron. (See bug #2628354).Matthew Hoops
svn-id: r38936
2009-02-17Add detection for the Space Quest 3.5 fan game.Matthew Hoops
svn-id: r38450
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵Travis Howell
the older platform value of 20. svn-id: r38341
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵Kari Salminen
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-27Protect save slot 0 from being overwritten and/or deleted by the GMM ↵Filippos Karapetis
save/load menus svn-id: r36112
2009-01-12consistency fix and add a new lineMatthew Hoops
svn-id: r35831
2009-01-11Fix regression when gameids were los for some fanmade gamesEugene Sandulenko
svn-id: r35827
2009-01-08Fixed slight regressionFilippos Karapetis
svn-id: r35791
2009-01-08Give more detailed info on recently added KQ4 detection entry (It's KQ4 ↵Kari Salminen
v2.0, released on 1988-07-27 and it uses PC AGI 3.002.086). svn-id: r35787
2009-01-08Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along ↵Eugene Sandulenko
the way. svn-id: r35782
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by ↵Kari Salminen
UsualNoise on ScummVM forums. svn-id: r35770
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
svn-id: r35769
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
svn-id: r35702
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-11-09- The GMM save dialog is now working for all engines which support the ↵Filippos Karapetis
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963