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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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keyboard.cpp
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Author
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-20
AGI: Make scancodeTable const
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-07-22
Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-05-11
Fix bug #1946262: "LSL1: Age Verification answer input not working"
Eugene Sandulenko
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-27
typo
Willem Jan Palenstijn
2009-01-06
Added a few more shouldQuit() checks. It's now possible to quit while, for
Torbjörn Andersson
2008-04-29
Update AGI timers while waiting for a key to be pressed (e.g. when showing bl...
Filippos Karapetis
2008-04-10
Initial attempt at handling non-default AGI game input prompt
Filippos Karapetis
2008-04-10
Allow the predictive dialog to be shown when ego cannot be moved (i.e. when _...
Filippos Karapetis
2008-01-10
Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduc...
Kari Salminen
2008-01-10
Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...
Kari Salminen
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-17
Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...
Filippos Karapetis
2007-07-15
Enabled menus in some old AGI games (released in 1986) which did not have men...
Filippos Karapetis
2007-07-09
Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
Filippos Karapetis
2007-07-02
Adding hooks for word completion interface on DS port
Neil Millstone
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-05-04
AGI: Changed a nasty workaround regarding views to only apply to a specific v...
Filippos Karapetis
2007-04-23
Patch #1705392: "Fix regression with patch #1704914"
Eugene Sandulenko
2007-04-21
Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"
Eugene Sandulenko
2007-04-21
Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'
Eugene Sandulenko
2007-02-13
Get rid of _opt. Cleanup.
Eugene Sandulenko
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-11-23
Only bring up the predictive dialog on left clicks, not just any event. (I.e.
Torbjörn Andersson
2006-11-07
fix (un)signedness warnings
Max Horn
2006-11-06
Predictive input for AGI engine. To Do:
Eugene Sandulenko
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-25
fixed regression after conversion console
Paweł Kołodziejski
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski