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path: root/engines/agi/keyboard.cpp
AgeCommit message (Expand)Author
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20AGI: Make scancodeTable constMax Horn
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-07-22Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-05-11Fix bug #1946262: "LSL1: Age Verification answer input not working"Eugene Sandulenko
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-27typoWillem Jan Palenstijn
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
2008-04-29Update AGI timers while waiting for a key to be pressed (e.g. when showing bl...Filippos Karapetis
2008-04-10Initial attempt at handling non-default AGI game input promptFilippos Karapetis
2008-04-10Allow the predictive dialog to be shown when ego cannot be moved (i.e. when _...Filippos Karapetis
2008-01-10Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduc...Kari Salminen
2008-01-10Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...Kari Salminen
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-07-02Adding hooks for word completion interface on DS portNeil Millstone
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ...Filippos Karapetis
2007-05-04AGI: Changed a nasty workaround regarding views to only apply to a specific v...Filippos Karapetis
2007-04-23Patch #1705392: "Fix regression with patch #1704914"Eugene Sandulenko
2007-04-21Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"Eugene Sandulenko
2007-04-21Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'Eugene Sandulenko
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
2007-02-03Fixing various doxygen warningsMax Horn
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson
2006-11-07fix (un)signedness warningsMax Horn
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24include mouse support alwaysPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski