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path: root/engines/agi/keyboard.cpp
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2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-20AGI: Make scancodeTable constMax Horn
svn-id: r45261
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
svn-id: r45259
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
svn-id: r42662
2009-07-22Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"Eugene Sandulenko
svn-id: r42659
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵Eugene Sandulenko
F3 hotkey dosent work", removed number of hacks svn-id: r41259
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
svn-id: r41243
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733
2009-05-11Fix bug #1946262: "LSL1: Age Verification answer input not working"Eugene Sandulenko
svn-id: r40468
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-27typoWillem Jan Palenstijn
svn-id: r36109
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761
2008-04-29Update AGI timers while waiting for a key to be pressed (e.g. when showing ↵Filippos Karapetis
blocking text windows). Fixes bugs #1935909 and #1943872 svn-id: r31777
2008-04-10Initial attempt at handling non-default AGI game input promptFilippos Karapetis
svn-id: r31477
2008-04-10Allow the predictive dialog to be shown when ego cannot be moved (i.e. when ↵Filippos Karapetis
_game.playerControl is 0), since in those cases it is possible to enter text in the input area. Should fix bugs #1935844 - "PQ1: Predictive Text does not load" and #1936374 - "LSL1: No predictive input at age verification page" svn-id: r31462
2008-01-10Remove disabling of moving using mouse in mines in Amiga's Gold Rush ↵Kari Salminen
introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given). svn-id: r30377
2008-01-10Disable moving using mouse in mines (Rooms 147-162) and ↵Kari Salminen
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵Filippos Karapetis
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have ↵Filippos Karapetis
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
svn-id: r27989
2007-07-02Adding hooks for word completion interface on DS portNeil Millstone
svn-id: r27871
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ↵Filippos Karapetis
now obsolete from the game features field svn-id: r26764
2007-05-04AGI: Changed a nasty workaround regarding views to only apply to a specific ↵Filippos Karapetis
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743
2007-04-23Patch #1705392: "Fix regression with patch #1704914"Eugene Sandulenko
svn-id: r26573
2007-04-21Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"Eugene Sandulenko
svn-id: r26562
2007-04-21Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'Eugene Sandulenko
svn-id: r26561
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
svn-id: r25103
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson
now we can still type commands, even if the mouse cursor is hovering over the text input area.) I hope this is the desired behaviour. svn-id: r24774
2006-11-07fix (un)signedness warningsMax Horn
svn-id: r24651
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
svn-id: r23011
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
svn-id: r22626
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588