Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-13 | AGI: Fix warning messages about undefined opcodes | Jussi Pitkanen | |
2011-08-13 | AGI: Rename cmd_what_ever to cmdWhatEver | Jussi Pitkanen | |
2011-08-13 | AGI: Implement V1 SAID test commands | Jussi Pitkanen | |
Yes, V1 has three versions of SAID, for one, two and three arguments. Also add a few corrections to V1 instruction tables. | |||
2011-08-13 | AGI: Refactor interpreter core (somewhat akin to SCI) | Jussi Pitkanen | |
* Instruction tables are now defined in opcodes.{cpp,h}. * Move opcode handlers from Agi::AgiEngine to Agi * Opcode handlers take as parameter a pointer to AGI state (AgiGame) | |||
2011-08-13 | AGI: Use a jump table for test commands instead of switch/case | Jussi Pitkanen | |
Preparations for V1 support. | |||
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn | |
This makes AGI quite a bit less noisy by default. svn-id: r53868 | |||
2010-09-26 | AGI: Fix bug in cmd_cancel_line() | Torbjörn Andersson | |
We have to update cursor position, not just terminate the input buffer. This makes Ctrl-C work as intended, which fixes one half of bug #3054184 ("SQ1 AGI: keyboard special keys are not functioning properly"). I'm not sure if the second half actually is a bug. svn-id: r52899 | |||
2010-07-26 | AGI: Fix spelling and formatting | Eugene Sandulenko | |
svn-id: r51310 | |||
2010-07-16 | Use "true" instead of "1" in if statements to make clang a bit more happier ↵ | Johannes Schickel | |
with -Werror. svn-id: r50943 | |||
2010-06-21 | AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some ↵ | Max Horn | |
#defines svn-id: r50125 | |||
2010-06-21 | AGI: Change AGI commands/opcodes to member methods | Max Horn | |
svn-id: r50124 | |||
2010-06-18 | AGI: Change some #defines to enums | Max Horn | |
svn-id: r50033 | |||
2010-06-15 | AGI: Implemented immediate update for most of gfx to match original. | Eugene Sandulenko | |
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745 | |||
2010-06-15 | AGI: Fix bug #1945716. | Eugene Sandulenko | |
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased". Added a workaround, since it is design flaw of our rendering system. svn-id: r49742 | |||
2010-06-15 | AGI: proper fix for sprite leftover-related bugs. Removed workarounds. | Eugene Sandulenko | |
svn-id: r49741 | |||
2010-06-15 | AGI: improve script-related debug output. | Eugene Sandulenko | |
svn-id: r49740 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-10-19 | AGI: Remove some global vars | Max Horn | |
svn-id: r45255 | |||
2009-08-16 | Fix bug #2838551: "PSP: AGI games are unbearably slow" | Eugene Sandulenko | |
svn-id: r43452 | |||
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ↵ | Kari Salminen | |
('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop). svn-id: r42482 | |||
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko | |
svn-id: r41536 | |||
2009-06-06 | Add guard check to set.key opcode. | Eugene Sandulenko | |
svn-id: r41260 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko | |
svn-id: r41258 | |||
2009-06-06 | Implement hide.mouse and show.mouse opcodes | Eugene Sandulenko | |
svn-id: r41257 | |||
2009-06-06 | Implement allow.menu opcode | Eugene Sandulenko | |
svn-id: r41256 | |||
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko | |
svn-id: r41255 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Implement cancel.line. Consider obj.status.f implemented | Eugene Sandulenko | |
svn-id: r41253 | |||
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko | |
svn-id: r41249 | |||
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko | |
svn-id: r41244 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Fix implementation of prevent.input. This fixes SQ2 intro | Eugene Sandulenko | |
svn-id: r41241 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2009-01-06 | Added a few more shouldQuit() checks. It's now possible to quit while, for | Torbjörn Andersson | |
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-04-11 | Show current text prompt when the accept_input opcode is called. This, ↵ | Filippos Karapetis | |
together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch" svn-id: r31485 | |||
2008-04-10 | Initial attempt at handling non-default AGI game input prompt | Filippos Karapetis | |
svn-id: r31477 |