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path: root/engines/agi/op_cmd.cpp
AgeCommit message (Expand)Author
2011-08-13AGI: Rename cmd_what_ever to cmdWhatEverJussi Pitkanen
2011-08-13AGI: Implement V1 SAID test commandsJussi Pitkanen
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
2011-08-13AGI: Use a jump table for test commands instead of switch/caseJussi Pitkanen
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2010-10-26AGI: Replace report() macro by debug() / warning()Max Horn
2010-09-26AGI: Fix bug in cmd_cancel_line()Torbjörn Andersson
2010-07-26AGI: Fix spelling and formattingEugene Sandulenko
2010-07-16Use "true" instead of "1" in if statements to make clang a bit more happier w...Johannes Schickel
2010-06-21AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...Max Horn
2010-06-21AGI: Change AGI commands/opcodes to member methodsMax Horn
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-15AGI: Implemented immediate update for most of gfx to match original.Eugene Sandulenko
2010-06-15AGI: Fix bug #1945716.Eugene Sandulenko
2010-06-15AGI: proper fix for sprite leftover-related bugs. Removed workarounds.Eugene Sandulenko
2010-06-15AGI: improve script-related debug output.Eugene Sandulenko
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-10-19AGI: Remove some global varsMax Horn
2009-08-16Fix bug #2838551: "PSP: AGI games are unbearably slow"Eugene Sandulenko
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...Kari Salminen
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
2009-06-06Add guard check to set.key opcode.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Implement hide.mouse and show.mouse opcodesEugene Sandulenko
2009-06-06Implement allow.menu opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement cancel.line. Consider obj.status.f implementedEugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Agi works with the new GMM implementationChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...Filippos Karapetis
2008-04-11Show current text prompt when the accept_input opcode is called. This, togeth...Filippos Karapetis
2008-04-10Initial attempt at handling non-default AGI game input promptFilippos Karapetis
2008-04-09Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "A...Filippos Karapetis