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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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op_cmd.cpp
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Author
2010-07-26
AGI: Fix spelling and formatting
Eugene Sandulenko
2010-07-16
Use "true" instead of "1" in if statements to make clang a bit more happier w...
Johannes Schickel
2010-06-21
AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...
Max Horn
2010-06-21
AGI: Change AGI commands/opcodes to member methods
Max Horn
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-15
AGI: Implemented immediate update for most of gfx to match original.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #1945716.
Eugene Sandulenko
2010-06-15
AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
Eugene Sandulenko
2010-06-15
AGI: improve script-related debug output.
Eugene Sandulenko
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-10-19
AGI: Remove some global vars
Max Horn
2009-08-16
Fix bug #2838551: "PSP: AGI games are unbearably slow"
Eugene Sandulenko
2009-07-14
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...
Kari Salminen
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-06
Add guard check to set.key opcode.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hide.mouse and show.mouse opcodes
Eugene Sandulenko
2009-06-06
Implement allow.menu opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement cancel.line. Consider obj.status.f implemented
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-07
Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
Eugene Sandulenko
2009-01-06
Added a few more shouldQuit() checks. It's now possible to quit while, for
Torbjörn Andersson
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-07-10
Removed unnecessary #inlcudes
Christopher Page
2008-07-09
Reimplemented pushEvent() and artificialEventQueue to work with Events instea...
Christopher Page
2008-07-07
Agi works with the new GMM implementation
Christopher Page
2008-06-24
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...
Christopher Page
2008-04-29
Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...
Filippos Karapetis
2008-04-11
Show current text prompt when the accept_input opcode is called. This, togeth...
Filippos Karapetis
2008-04-10
Initial attempt at handling non-default AGI game input prompt
Filippos Karapetis
2008-04-09
Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "A...
Filippos Karapetis
2008-04-08
Added a sanity check for original game script bugs in Agent06. Fixes bugs #19...
Filippos Karapetis
2008-01-25
Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ad...
Kari Salminen
2008-01-22
Fixed typo in comment.
Kari Salminen
2008-01-21
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...
Kari Salminen
2008-01-14
Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i...
Kari Salminen
2008-01-10
Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...
Kari Salminen
2008-01-07
Add partial implementation of obj.status.v-command (Based on observations of ...
Kari Salminen
2008-01-05
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal...
Kari Salminen
2008-01-04
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
Kari Salminen
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