Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-01-18 | Removed unused defines, cleaned up some more defines and reduced the places ↵ | Filippos Karapetis | |
where static data is read from the game's executable svn-id: r35916 | |||
2009-01-18 | Removed some unused defines in Mickey's Space Adventure, and removed a case ↵ | Filippos Karapetis | |
where static data was read from the game's executable svn-id: r35901 | |||
2008-08-26 | Correct fix for bug #2073159 - "MICKEY: Incomplete computer message" | Filippos Karapetis | |
svn-id: r34186 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-11 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r30405 | |||
2008-01-09 | Added a debug command, did some cleanup | Filippos Karapetis | |
svn-id: r30351 | |||
2008-01-09 | Cleanup of the debugger commands, added some more commands, removed now ↵ | Filippos Karapetis | |
obsolete debug code svn-id: r30350 | |||
2008-01-09 | Added a debug console for Mickey's Space Adventures | Filippos Karapetis | |
svn-id: r30349 | |||
2007-12-08 | The variables nFrame and iItem can also have negative values | Filippos Karapetis | |
svn-id: r29769 | |||
2007-12-08 | Saving and loading in Mickey's Space Adventure should now be endian and ↵ | Filippos Karapetis | |
alignment safe. Note that this breaks older saved games svn-id: r29768 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-11-20 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29585 | |||
2007-09-23 | Rename class variables to conform our code conventions | Eugene Sandulenko | |
svn-id: r29058 | |||
2007-09-22 | Code cleanup and simplification | Filippos Karapetis | |
svn-id: r29022 | |||
2007-09-22 | Code simplification | Filippos Karapetis | |
svn-id: r29020 | |||
2007-09-22 | Simplified item handling code in Mickey | Filippos Karapetis | |
svn-id: r29019 | |||
2007-09-22 | Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used ↵ | Filippos Karapetis | |
instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable svn-id: r29016 | |||
2007-09-21 | Simplified Mickey::randomize() | Filippos Karapetis | |
svn-id: r29008 | |||
2007-09-21 | Several bug fixes for Mickey's Space Adventure: | Filippos Karapetis | |
- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games - Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds - Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1) - Some save game messages which were not shown are shown now - Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them svn-id: r29007 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 | |||
2007-09-03 | Some more updates to Mickey's sound system | Filippos Karapetis | |
svn-id: r28845 | |||
2007-09-01 | An early WIP of PreAGI (TrollVM) support | Eugene Sandulenko | |
svn-id: r28787 |