Age | Commit message (Collapse) | Author |
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svn-id: r46942
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where static data is read from the game's executable
svn-id: r35916
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where static data was read from the game's executable
svn-id: r35901
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svn-id: r34186
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svn-id: r30664
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svn-id: r30405
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svn-id: r30351
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obsolete debug code
svn-id: r30350
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svn-id: r30349
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svn-id: r29769
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alignment safe. Note that this breaks older saved games
svn-id: r29768
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svn-id: r29617
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svn-id: r29585
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svn-id: r29058
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svn-id: r29022
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svn-id: r29020
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svn-id: r29019
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instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable
svn-id: r29016
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svn-id: r29008
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- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games
- Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds
- Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1)
- Some save game messages which were not shown are shown now
- Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them
svn-id: r29007
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svn-id: r28939
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- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west)
- waitAnyKey has been moved into Mickey's code (because of the animation part)
- Implemented the circle flag for AGI picture decoding
svn-id: r28853
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svn-id: r28845
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svn-id: r28787
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