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path: root/engines/agi/preagi_mickey.h
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2011-08-15AGI: Cleanup PreAGI console codeMatthew Hoops
2011-08-15AGI: Make Mickey inherit from PreAgiEngineMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-01-18Removed unused defines, cleaned up some more defines and reduced the places ↵Filippos Karapetis
where static data is read from the game's executable svn-id: r35916
2009-01-18Removed some unused defines in Mickey's Space Adventure, and removed a case ↵Filippos Karapetis
where static data was read from the game's executable svn-id: r35901
2008-08-26Correct fix for bug #2073159 - "MICKEY: Incomplete computer message"Filippos Karapetis
svn-id: r34186
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-11Cleanup and simplificationFilippos Karapetis
svn-id: r30405
2008-01-09Added a debug command, did some cleanupFilippos Karapetis
svn-id: r30351
2008-01-09Cleanup of the debugger commands, added some more commands, removed now ↵Filippos Karapetis
obsolete debug code svn-id: r30350
2008-01-09Added a debug console for Mickey's Space AdventuresFilippos Karapetis
svn-id: r30349
2007-12-08The variables nFrame and iItem can also have negative valuesFilippos Karapetis
svn-id: r29769
2007-12-08Saving and loading in Mickey's Space Adventure should now be endian and ↵Filippos Karapetis
alignment safe. Note that this breaks older saved games svn-id: r29768
2007-11-23cleanupMax Horn
svn-id: r29617
2007-11-20Cleanup and simplificationFilippos Karapetis
svn-id: r29585
2007-09-23Rename class variables to conform our code conventionsEugene Sandulenko
svn-id: r29058
2007-09-22Code cleanup and simplificationFilippos Karapetis
svn-id: r29022
2007-09-22Code simplificationFilippos Karapetis
svn-id: r29020
2007-09-22Simplified item handling code in MickeyFilippos Karapetis
svn-id: r29019
2007-09-22Code simplification. Removed IDI_MSA_MAX_STR and fRmTxt - oRmTxt is used ↵Filippos Karapetis
instead, as the two arrays contained non-null values for the same rooms. Also, room object indices are no longer read from the original executable svn-id: r29016
2007-09-21Simplified Mickey::randomize()Filippos Karapetis
svn-id: r29008
2007-09-21Several bug fixes for Mickey's Space Adventure:Filippos Karapetis
- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games - Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds - Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1) - Some save game messages which were not shown are shown now - Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them svn-id: r29007
2007-09-18WIP for Troll's TaleEugene Sandulenko
svn-id: r28939
2007-09-05Some updates for Mickey:Filippos Karapetis
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853
2007-09-03Some more updates to Mickey's sound systemFilippos Karapetis
svn-id: r28845
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
svn-id: r28787