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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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saveload.cpp
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Author
2009-10-08
Introduce a new struct TimeDate, replacing struct tm in client code. May lead...
Max Horn
2009-09-23
Commit modified patch from bug report #2849084 "AGI: Crash when saving fallba...
Johannes Schickel
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-06-06
Decrease number of free memory pages to realistic value
Eugene Sandulenko
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-05-19
Fix regression introduced in r40438. Saves were badly broken.
Eugene Sandulenko
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-10
Support target names of any length.
Johannes Schickel
2009-05-10
Make static buffer larger.
Willem Jan Palenstijn
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-27
remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)
Willem Jan Palenstijn
2009-01-07
Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"
Eugene Sandulenko
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-19
Allow quitting/returning to launcher while in the save/load dialog. I don't
Torbjörn Andersson
2008-12-19
Clicking in the scrollbar always caused the save/load list to scroll down a p...
Torbjörn Andersson
2008-11-29
Remove warnings from NDS build.
Robin Watts
2008-11-10
AGI save games now contain thumbnails and creation date/time (visible from th...
Filippos Karapetis
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-08-10
Added Autosave support for AGI
Christopher Page
2008-07-10
Removed unnecessary #inlcudes
Christopher Page
2008-07-09
Reimplemented pushEvent() and artificialEventQueue to work with Events instea...
Christopher Page
2008-07-07
Agi works with the new GMM implementation
Christopher Page
2008-06-24
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...
Christopher Page
2008-01-02
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...
Kari Salminen
2007-11-22
Change the AGI image stack to use Common::Stack
Max Horn
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-08
Fixed various warnings
Max Horn
2007-08-04
Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
Torbjörn Andersson
2007-07-10
Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
Kari Salminen
2007-07-10
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...
Kari Salminen
2007-07-06
Only redraw the save/load dialog when something in it has changed.
Torbjörn Andersson
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-22
Fix for loading savegames from the command line.
Eugene Sandulenko
2007-03-30
Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
Max Horn