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path: root/engines/agi/saveload.cpp
AgeCommit message (Expand)Author
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-10-19AGI: cleanupMax Horn
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-09-23Commit modified patch from bug report #2849084 "AGI: Crash when saving fallba...Johannes Schickel
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-05-19Fix regression introduced in r40438. Saves were badly broken.Eugene Sandulenko
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-10Support target names of any length.Johannes Schickel
2009-05-10Make static buffer larger.Willem Jan Palenstijn
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-27remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)Willem Jan Palenstijn
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a p...Torbjörn Andersson
2008-11-29Remove warnings from NDS build.Robin Watts
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from th...Filippos Karapetis
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-10Added Autosave support for AGIChristopher Page
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Agi works with the new GMM implementationChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...Kari Salminen
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-08Fixed various warningsMax Horn
2007-08-04Tell the user if saving a game fails. (I haven't tested the saveGameSimple()Torbjörn Andersson
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-06Only redraw the save/load dialog when something in it has changed.Torbjörn Andersson
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-22Fix for loading savegames from the command line.Eugene Sandulenko
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn