aboutsummaryrefslogtreecommitdiff
path: root/engines/agi
AgeCommit message (Expand)Author
2011-08-13AGI: Add last undefined V1 test command that tests if a bit of var is setJussi Pitkanen
2011-08-13AGI: Rename cmd_what_ever to cmdWhatEverJussi Pitkanen
2011-08-13AGI: Fix and clarify IF expression handlingJussi Pitkanen
2011-08-13AGI: Implement V1 SAID test commandsJussi Pitkanen
2011-08-13AGI: Formatting (+ a few debug prints)Jussi Pitkanen
2011-08-13AGI: Implement loader for V1 words.tok dictionaryJussi Pitkanen
2011-08-13AGI: Implement common internal dictionary for different words.tok formatsJussi Pitkanen
2011-08-13AGI: Add still incomplete V1 instruction tablesJussi Pitkanen
2011-08-13AGI: Add loader and detection for Black Cauldron booterJussi Pitkanen
2011-08-13AGI: AgiLoader_v1: Precalculate final resource offsetsJussi Pitkanen
2011-08-13AGI: Execute test commands only when neededJussi Pitkanen
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
2011-08-13AGI: Comment cleanupJussi Pitkanen
2011-08-13AGI: Simplify handling of IF conditionsJussi Pitkanen
2011-08-13AGI: Fix row duration in V1 SOUND resource playerJussi Pitkanen
2011-08-13AGI: Fix detection of IIgs sample resourcesJussi Pitkanen
2011-08-13AGI: Use a jump table for test commands instead of switch/caseJussi Pitkanen
2011-08-13AGI: Add a layer of abstraction between the sound chip and the two playersJussi Pitkanen
2011-08-13AGI: Simplify sector offset calculationJussi Pitkanen
2011-08-13AGI: CleanupJussi Pitkanen
2011-08-13AGI: Do not try to pass filenames of disk images from the detector to engineJussi Pitkanen
2011-08-13AGI: Detect the end of V1 sound resources correctly, fixing crashesJussi Pitkanen
2011-08-13AGI: Implement resource loader for the DDP booter gameJussi Pitkanen
2011-08-13AGI: Detect the bootable floppy version of Donald Duck's PlaygroundJussi Pitkanen
2011-08-13AGI: Implement note fetch routine for AGI v2.001 sound resourcesJussi Pitkanen
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
2011-08-07ALL: Use Graphics::skipThumbnail() where appropriate.Christoph Mallon
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-03AGI: Cleanup some Winnie string codeMatthew Hoops
2011-07-03AGI: Fix some memset callsMatthew Hoops
2011-06-23ANALYSIS: Add static casts to is* functionsLittleboy
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-18AGI: Replace vsprintf by Common::String::vformatMax Horn
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10AGI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-10AGI: Experimental fix for bug #3292778 ("SQ2: Music missing notes")eriktorbjorn
2011-06-08AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)D G Turner
2011-06-08AGI: Fix Engine Exit While Predictive Dialog Is Open.D G Turner
2011-06-08AGI: Fix Broken Predictive Text Input.D G Turner
2011-06-03AGI: Fix type mismatch (see bug #3311198)Max Horn
2011-06-03Remove accidentally added file *sigh*Max Horn
2011-06-03SCI: Switch some char* to Common::String&Max Horn
2011-06-02AGI: Replace snprintf() usage with Common::String::format()D G Turner
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25AGI: Fix compilation on 64 bit platformsWillem Jan Palenstijn
2011-05-25Merge pull request #9 from tiqpit/a2gsEugene Sandulenko
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-23COMMON: Add exit() to list of forbidden symbolsMax Horn