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AgeCommit message (Expand)Author
2009-06-06Implement allow.menu opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement cancel.line. Consider obj.status.f implementedEugene Sandulenko
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Disable save/load when original did not allowEugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-05-19Fix regression introduced in r40438. Saves were badly broken.Eugene Sandulenko
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-18Implement FR#2103654: "AGI sound volume"Eugene Sandulenko
2009-05-18Fix bug with AGI ignoring music volume.Eugene Sandulenko
2009-05-13Fix some variable may be used uninitialized warnings.Johannes Schickel
2009-05-11Fix bug #1946262: "LSL1: Age Verification answer input not working"Eugene Sandulenko
2009-05-10Support target names of any length.Johannes Schickel
2009-05-10Make static buffer larger.Willem Jan Palenstijn
2009-05-10clean up AGI fillAudioWillem Jan Palenstijn
2009-05-10Add detection for newly discovered AGI demoEugene Sandulenko
2009-03-19Fix compilationMax Horn
2009-03-19Hopefully, this fixes compilation of the AGI engine on 64-bit platformsFilippos Karapetis
2009-03-10Add FIXME comment in AgiEngine::syncSoundSettings.Johannes Schickel
2009-03-08some cleanupMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-27Add detection of another version of the Black Cauldron. (See bug #2628354).Matthew Hoops
2009-02-17Add detection for the Space Quest 3.5 fan game.Matthew Hoops
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...Travis Howell
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, report...Kari Salminen
2009-01-30do not include common/debug.h from common/util.hMax Horn
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn