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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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Author
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-08-02
Fix AGI crashes on 64-bit systems that require alignment
Joost Peters
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-22
Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
Eugene Sandulenko
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-07-22
Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"
Eugene Sandulenko
2009-07-22
Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"
Eugene Sandulenko
2009-07-20
Fixing bug #2823854: Mickey's space adventure crash. There's one too many spa...
Matthew Hoops
2009-07-14
Remove ioFailed() usage from AGI engine.
Kari Salminen
2009-07-14
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...
Kari Salminen
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-19
Fixed a warning about an uninitialized variable
Filippos Karapetis
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-16
Disable music for CoCo3 games. It has different format.
Eugene Sandulenko
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-13
Added sanity checking to stopSound() and a bit more debug output
Eugene Sandulenko
2009-06-11
Added set of CoCo3 AGI games
Eugene Sandulenko
2009-06-07
AGI: Fixed typo in game name ;)
Max Horn
2009-06-06
Added CoCo3 version of SQ1
Eugene Sandulenko
2009-06-06
Added couple of newly discovered fanmade AGI games.
Eugene Sandulenko
2009-06-06
Removed unused variable
Filippos Karapetis
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-06
Add guard check to set.key opcode.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hide.mouse and show.mouse opcodes
Eugene Sandulenko
2009-06-06
Implement allow.menu opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement cancel.line. Consider obj.status.f implemented
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Remove duplicated amiga busy cursor
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Disable save/load when original did not allow
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-06-06
Decrease number of free memory pages to realistic value
Eugene Sandulenko
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
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