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AgeCommit message (Expand)Author
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-24Reverted parts of revisions #44292, #44293, #44295 and #44296, to prevent war...Filippos Karapetis
2009-09-24Removed some warnings about unreachable codeFilippos Karapetis
2009-09-23Commit modified patch from bug report #2849084 "AGI: Crash when saving fallba...Johannes Schickel
2009-08-30Implement getDebugger() in AGIJordi Vilalta Prat
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
2009-08-18Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...Kari Salminen
2009-08-16Fix bug #2838551: "PSP: AGI games are unbearably slow"Eugene Sandulenko
2009-08-15Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):Kari Salminen
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-07-22Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"Eugene Sandulenko
2009-07-22Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"Eugene Sandulenko
2009-07-20Fixing bug #2823854: Mickey's space adventure crash. There's one too many spa...Matthew Hoops
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...Kari Salminen
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-19Fixed a warning about an uninitialized variableFilippos Karapetis
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
2009-06-16Disable music for CoCo3 games. It has different format.Eugene Sandulenko
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
2009-06-07AGI: Fixed typo in game name ;)Max Horn
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
2009-06-06Removed unused variableFilippos Karapetis
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-06Add guard check to set.key opcode.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Implement hide.mouse and show.mouse opcodesEugene Sandulenko
2009-06-06Implement allow.menu opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement cancel.line. Consider obj.status.f implementedEugene Sandulenko
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Disable save/load when original did not allowEugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko