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AgeCommit message (Expand)Author
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
2006-12-19oopsEugene Sandulenko
2006-12-19Update makefileEugene Sandulenko
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
2006-12-07Fixed button renderingStuart George
2006-12-06Fixing some compiler warningsMax Horn
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson
2006-11-22Don't crash in loadDict() if pred.txt is missing.Torbjörn Andersson
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-07fix (un)signedness warningsMax Horn
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
2006-10-15Added some more const keywordsMax Horn
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Overhaul of the debugger codeMax Horn
2006-09-16Reduce code duplicationMax Horn
2006-09-09This printf isnot supportedon PalmOS 68k, taken from an old port of SarienChris Apers
2006-09-07Don't create a second Menu object unless the first one has been deleted. ThisTorbjörn Andersson
2006-09-04This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").Torbjörn Andersson
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-26Patch #1512689: "Fixing AGI Game Detection"Eugene Sandulenko
2006-06-24Added some FIXME comments to AGI engineMax Horn
2006-06-24cleanupMax Horn
2006-06-24Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf...Max Horn
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-06-06For the masochists out there,i it is now possible to select the PC SpeakerTorbjörn Andersson
2006-06-03Split ID string into several small strings for systems not coping with large ...Lars Persson
2006-06-01Fix keyboard input. Now it is possible to use key modifiers freely.Eugene Sandulenko
2006-05-31Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 an...Willem Jan Palenstijn
2006-05-31Fixed many const related warningsMax Horn
2006-05-30cleanupWillem Jan Palenstijn
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
2006-05-28Allow key pad navigation.Torbjörn Andersson